mirror of
https://github.com/godotengine/godot
synced 2024-09-05 17:19:44 +00:00
![Hugo Locurcio](/assets/img/avatar_default.png)
- Document using convex decomposition in the editor. - Mention that "trimesh" is synonymous with a concave collision shape. - Add performance hints for each collision shape.
18 lines
946 B
XML
18 lines
946 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="CircleShape2D" inherits="Shape2D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
|
<brief_description>
|
|
Circular shape resource for 2D physics.
|
|
</brief_description>
|
|
<description>
|
|
2D circular shape to be added as a [i]direct[/i] child of a [PhysicsBody2D] or [Area2D] using a [CollisionShape2D] node. This shape is useful for modeling balls or small characters and its collision detection with everything else is very fast.
|
|
[b]Performance:[/b] Being a primitive collision shape, [CircleShape2D] is the fastest collision shape to check collisions against, as it only requires a distance check with the shape's origin.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<members>
|
|
<member name="radius" type="float" setter="set_radius" getter="get_radius" default="10.0">
|
|
The circle's radius.
|
|
</member>
|
|
</members>
|
|
</class>
|