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- Document using convex decomposition in the editor. - Mention that "trimesh" is synonymous with a concave collision shape. - Add performance hints for each collision shape.
22 lines
1.1 KiB
XML
22 lines
1.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="CapsuleShape3D" inherits="Shape3D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Capsule shape resource for 3D collisions.
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</brief_description>
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<description>
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3D capsule shape to be added as a [i]direct[/i] child of a [PhysicsBody3D] or [Area3D] using a [CollisionShape3D] node. In 3D, a capsule is a cylinder shape with hemispheres at both ends.
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[b]Performance:[/b] Being a primitive collision shape, [CapsuleShape3D] is fast to check collisions against (though not as fast as [SphereShape3D]). [CapsuleShape3D] is cheaper to check collisions against compared to [CylinderShape3D].
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</description>
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<tutorials>
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<link title="3D Physics Tests Demo">https://godotengine.org/asset-library/asset/675</link>
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</tutorials>
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<members>
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<member name="height" type="float" setter="set_height" getter="get_height" default="2.0">
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The capsule's height.
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</member>
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<member name="radius" type="float" setter="set_radius" getter="get_radius" default="0.5">
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The capsule's radius.
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</member>
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</members>
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</class>
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