godot/doc/classes/CapsuleShape2D.xml
Hugo Locurcio a30e5805af
Improve documentation related to physics collision shapes
- Document using convex decomposition in the editor.
- Mention that "trimesh" is synonymous with a concave collision shape.
- Add performance hints for each collision shape.
2022-03-02 20:28:43 +01:00

21 lines
979 B
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="CapsuleShape2D" inherits="Shape2D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Capsule shape resource for 2D physics.
</brief_description>
<description>
2D capsule shape to be added as a [i]direct[/i] child of a [PhysicsBody2D] or [Area2D] using a [CollisionShape2D] node. In 2D, a capsule is a rectangle shape with half-circles at both ends.
[b]Performance:[/b] Being a primitive collision shape, [CapsuleShape2D] is fast to check collisions against (though not as fast as [CircleShape2D]).
</description>
<tutorials>
</tutorials>
<members>
<member name="height" type="float" setter="set_height" getter="get_height" default="30.0">
The capsule's height.
</member>
<member name="radius" type="float" setter="set_radius" getter="get_radius" default="10.0">
The capsule's radius.
</member>
</members>
</class>