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https://github.com/godotengine/godot
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38 lines
1.3 KiB
XML
38 lines
1.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="ButtonGroup" inherits="Resource" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Group of Buttons.
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</brief_description>
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<description>
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Group of [BaseButton]. The members of this group are treated like radio buttons in the sense that only one button can be pressed at the same time.
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Every member of the ButtonGroup should have [member BaseButton.toggle_mode] set to [code]true[/code].
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="get_buttons">
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<return type="BaseButton[]" />
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<description>
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Returns an [Array] of [Button]s who have this as their [ButtonGroup] (see [member BaseButton.button_group]).
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</description>
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</method>
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<method name="get_pressed_button">
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<return type="BaseButton" />
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<description>
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Returns the current pressed button.
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</description>
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</method>
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</methods>
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<members>
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<member name="resource_local_to_scene" type="bool" setter="set_local_to_scene" getter="is_local_to_scene" overrides="Resource" default="true" />
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</members>
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<signals>
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<signal name="pressed">
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<param index="0" name="button" type="BaseButton" />
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<description>
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Emitted when one of the buttons of the group is pressed.
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</description>
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</signal>
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</signals>
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</class>
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