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- Document using convex decomposition in the editor. - Mention that "trimesh" is synonymous with a concave collision shape. - Add performance hints for each collision shape.
21 lines
1 KiB
XML
21 lines
1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="BoxShape3D" inherits="Shape3D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Box shape resource for 3D collisions.
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</brief_description>
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<description>
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3D box shape to be added as a [i]direct[/i] child of a [PhysicsBody3D] or [Area3D] using a [CollisionShape3D] node.
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[b]Performance:[/b] Being a primitive collision shape, [BoxShape3D] is fast to check collisions against (though not as fast as [SphereShape3D]).
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</description>
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<tutorials>
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<link title="3D Physics Tests Demo">https://godotengine.org/asset-library/asset/675</link>
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<link title="3D Kinematic Character Demo">https://godotengine.org/asset-library/asset/126</link>
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<link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>
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</tutorials>
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<members>
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<member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3(1, 1, 1)">
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The box's width, height and depth.
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</member>
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</members>
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</class>
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