mirror of
https://github.com/godotengine/godot
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45 lines
2.7 KiB
XML
45 lines
2.7 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AudioEffectPitchShift" inherits="AudioEffect" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Adds a pitch-shifting audio effect to an audio bus.
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Raises or lowers the pitch of original sound.
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</brief_description>
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<description>
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Allows modulation of pitch independently of tempo. All frequencies can be increased/decreased with minimal effect on transients.
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</description>
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<tutorials>
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<link title="Audio buses">$DOCS_URL/tutorials/audio/audio_buses.html</link>
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</tutorials>
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<members>
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<member name="fft_size" type="int" setter="set_fft_size" getter="get_fft_size" enum="AudioEffectPitchShift.FFTSize" default="3">
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The size of the [url=https://en.wikipedia.org/wiki/Fast_Fourier_transform]Fast Fourier transform[/url] buffer. Higher values smooth out the effect over time, but have greater latency. The effects of this higher latency are especially noticeable on sounds that have sudden amplitude changes.
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</member>
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<member name="oversampling" type="int" setter="set_oversampling" getter="get_oversampling" default="4">
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The oversampling factor to use. Higher values result in better quality, but are more demanding on the CPU and may cause audio cracking if the CPU can't keep up.
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</member>
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<member name="pitch_scale" type="float" setter="set_pitch_scale" getter="get_pitch_scale" default="1.0">
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The pitch scale to use. [code]1.0[/code] is the default pitch and plays sounds unaltered. [member pitch_scale] can range from [code]0.0[/code] (infinitely low pitch, inaudible) to [code]16[/code] (16 times higher than the initial pitch).
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</member>
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</members>
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<constants>
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<constant name="FFT_SIZE_256" value="0" enum="FFTSize">
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Use a buffer of 256 samples for the Fast Fourier transform. Lowest latency, but least stable over time.
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</constant>
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<constant name="FFT_SIZE_512" value="1" enum="FFTSize">
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Use a buffer of 512 samples for the Fast Fourier transform. Low latency, but less stable over time.
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</constant>
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<constant name="FFT_SIZE_1024" value="2" enum="FFTSize">
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Use a buffer of 1024 samples for the Fast Fourier transform. This is a compromise between latency and stability over time.
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</constant>
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<constant name="FFT_SIZE_2048" value="3" enum="FFTSize">
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Use a buffer of 2048 samples for the Fast Fourier transform. High latency, but stable over time.
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</constant>
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<constant name="FFT_SIZE_4096" value="4" enum="FFTSize">
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Use a buffer of 4096 samples for the Fast Fourier transform. Highest latency, but most stable over time.
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</constant>
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<constant name="FFT_SIZE_MAX" value="5" enum="FFTSize">
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Represents the size of the [enum FFTSize] enum.
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</constant>
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</constants>
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</class>
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