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![reduz](/assets/img/avatar_default.png)
* Previous "virtual" classes (which can't be instantiated) are not corretly named "abstract". * Added a new "virtual" category for classes, they can't be instantiated from the editor, but can be inherited from script and extensions. * Converted a large amount of classes from "abstract" to "virtual" where it makes sense. Most classes that make sense have been converted. Missing: * Physics servers * VideoStream * Script* classes. which will go in a separate PR due to the complexity involved.
20 lines
691 B
XML
20 lines
691 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AudioEffect" inherits="Resource" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Audio effect for audio.
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</brief_description>
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<description>
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Base resource for audio bus. Applies an audio effect on the bus that the resource is applied on.
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</description>
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<tutorials>
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<link title="Audio Mic Record Demo">https://godotengine.org/asset-library/asset/527</link>
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</tutorials>
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<methods>
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<method name="_instantiate" qualifiers="virtual">
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<return type="AudioEffectInstance" />
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<description>
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</description>
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</method>
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</methods>
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</class>
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