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![aXu-AP](/assets/img/avatar_default.png)
Co-Authored-By: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com> Co-Authored-By: Rémi Verschelde <rverschelde@gmail.com>
68 lines
3.2 KiB
XML
68 lines
3.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AnimationNodeTransition" inherits="AnimationNodeSync" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A generic animation transition node for [AnimationTree].
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</brief_description>
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<description>
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Simple state machine for cases which don't require a more advanced [AnimationNodeStateMachine]. Animations can be connected to the inputs and transition times can be specified.
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</description>
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<tutorials>
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<link title="AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link>
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<link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>
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<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
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</tutorials>
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<methods>
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<method name="find_input_caption" qualifiers="const">
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<return type="int" />
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<param index="0" name="caption" type="String" />
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<description>
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Returns the input index which corresponds to [param caption]. If not found, returns [code]-1[/code].
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</description>
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</method>
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<method name="get_input_caption" qualifiers="const">
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<return type="String" />
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<param index="0" name="input" type="int" />
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<description>
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Returns the name of the input at the given [param input] index. This name is displayed in the editor next to the node input.
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</description>
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</method>
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<method name="is_input_set_as_auto_advance" qualifiers="const">
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<return type="bool" />
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<param index="0" name="input" type="int" />
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<description>
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Returns [code]true[/code] if auto-advance is enabled for the given [param input] index.
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</description>
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</method>
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<method name="set_input_as_auto_advance">
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<return type="void" />
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<param index="0" name="input" type="int" />
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<param index="1" name="enable" type="bool" />
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<description>
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Enables or disables auto-advance for the given [param input] index. If enabled, state changes to the next input after playing the animation once. If enabled for the last input state, it loops to the first.
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</description>
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</method>
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<method name="set_input_caption">
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<return type="void" />
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<param index="0" name="input" type="int" />
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<param index="1" name="caption" type="String" />
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<description>
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Sets the name of the input at the given [param input] index. This name is displayed in the editor next to the node input.
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</description>
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</method>
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</methods>
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<members>
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<member name="enabled_inputs" type="int" setter="set_enabled_inputs" getter="get_enabled_inputs" default="0">
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The number of enabled input ports for this node. The maximum is [code]31[/code].
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</member>
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<member name="reset" type="bool" setter="set_reset" getter="is_reset" default="true">
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If [code]true[/code], the destination animation is played back from the beginning when switched.
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</member>
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<member name="xfade_curve" type="Curve" setter="set_xfade_curve" getter="get_xfade_curve">
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Determines how cross-fading between animations is eased. If empty, the transition will be linear.
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</member>
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<member name="xfade_time" type="float" setter="set_xfade_time" getter="get_xfade_time" default="0.0">
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Cross-fading time (in seconds) between each animation connected to the inputs.
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</member>
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</members>
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</class>
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