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This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
14 lines
695 B
XML
14 lines
695 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AnimationNodeTimeScale" inherits="AnimationNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A time-scaling animation node to be used with [AnimationTree].
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</brief_description>
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<description>
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Allows scaling the speed of the animation (or reversing it) in any children nodes. Setting it to 0 will pause the animation.
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</description>
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<tutorials>
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<link title="AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link>
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<link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>
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</tutorials>
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</class>
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