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25b2f1780a
This applies our existing style guide, and adds a new rule to that style guide for modular components such as platform ports and modules: Includes from the platform port or module ("local" includes) should be listed first in their own block using relative paths, before Godot's "core" includes which use "absolute" (project folder relative) paths, and finally thirdparty includes. Includes in `#ifdef`s come after their relevant section, i.e. the overall structure is: - Local includes * Conditional local includes - Core includes * Conditional core includes - Thirdparty includes * Conditional thirdparty includes
104 lines
3.9 KiB
C++
104 lines
3.9 KiB
C++
/**************************************************************************/
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/* regex.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef REGEX_H
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#define REGEX_H
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#include "core/object/ref_counted.h"
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#include "core/string/ustring.h"
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#include "core/templates/hash_map.h"
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#include "core/templates/vector.h"
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#include "core/variant/array.h"
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#include "core/variant/dictionary.h"
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#include "core/variant/typed_array.h"
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class RegExMatch : public RefCounted {
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GDCLASS(RegExMatch, RefCounted);
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struct Range {
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int start = 0;
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int end = 0;
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};
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String subject;
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Vector<Range> data;
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HashMap<String, int> names;
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friend class RegEx;
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protected:
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static void _bind_methods();
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int _find(const Variant &p_name) const;
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public:
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String get_subject() const;
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int get_group_count() const;
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Dictionary get_names() const;
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PackedStringArray get_strings() const;
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String get_string(const Variant &p_name) const;
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int get_start(const Variant &p_name) const;
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int get_end(const Variant &p_name) const;
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};
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class RegEx : public RefCounted {
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GDCLASS(RegEx, RefCounted);
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void *general_ctx = nullptr;
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void *code = nullptr;
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String pattern;
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void _pattern_info(uint32_t what, void *where) const;
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protected:
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static void _bind_methods();
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public:
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static Ref<RegEx> create_from_string(const String &p_pattern);
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void clear();
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Error compile(const String &p_pattern);
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Ref<RegExMatch> search(const String &p_subject, int p_offset = 0, int p_end = -1) const;
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TypedArray<RegExMatch> search_all(const String &p_subject, int p_offset = 0, int p_end = -1) const;
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String sub(const String &p_subject, const String &p_replacement, bool p_all = false, int p_offset = 0, int p_end = -1) const;
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bool is_valid() const;
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String get_pattern() const;
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int get_group_count() const;
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PackedStringArray get_names() const;
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RegEx();
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RegEx(const String &p_pattern);
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~RegEx();
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};
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#endif // REGEX_H
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