mirror of
https://github.com/godotengine/godot
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69fad39cf5
Adds NavigationServer API to enable regions and links.
91 lines
3.2 KiB
C++
91 lines
3.2 KiB
C++
/**************************************************************************/
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/* nav_link.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "nav_link.h"
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#include "nav_map.h"
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void NavLink::set_map(NavMap *p_map) {
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if (map == p_map) {
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return;
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}
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if (map) {
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map->remove_link(this);
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}
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map = p_map;
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link_dirty = true;
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if (map) {
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map->add_link(this);
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}
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}
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void NavLink::set_enabled(bool p_enabled) {
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if (enabled == p_enabled) {
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return;
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}
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enabled = p_enabled;
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// TODO: This should not require a full rebuild as the link has not really changed.
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link_dirty = true;
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};
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void NavLink::set_bidirectional(bool p_bidirectional) {
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if (bidirectional == p_bidirectional) {
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return;
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}
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bidirectional = p_bidirectional;
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link_dirty = true;
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}
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void NavLink::set_start_position(const Vector3 p_position) {
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if (start_position == p_position) {
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return;
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}
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start_position = p_position;
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link_dirty = true;
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}
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void NavLink::set_end_position(const Vector3 p_position) {
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if (end_position == p_position) {
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return;
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}
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end_position = p_position;
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link_dirty = true;
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}
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bool NavLink::check_dirty() {
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const bool was_dirty = link_dirty;
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link_dirty = false;
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return was_dirty;
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}
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