godot/modules
reduz d3b49c416a Refactor GLSL shader compilation
-Used a more consistent set of keywords for the shader
-Remove all harcoded entry points
-Re-wrote the GLSL shader parser, new system is more flexible. Allows any entry point organization.
-Entry point for sky shaders is now sky().
-Entry point for particle shaders is now process().
2021-04-14 11:37:52 -03:00
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basis_universal
bmp
bullet
camera
csg
cvtt
dds
denoise
enet
etcpak
fbx
freetype
gdnative
gdnavigation
gdscript Merge pull request #47330 from Blackiris/fix-corrupt-scene-when-export-has-setter 2021-04-14 10:00:57 -03:00
glslang
gltf
gridmap
hdr
jpg
jsonrpc
lightmapper_rd Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
mbedtls
meshoptimizer
minimp3
mobile_vr
mono
ogg
opensimplex
opus
pvr
regex
squish
stb_vorbis
svg
text_server_adv
text_server_fb
tga
theora
tinyexr
upnp
vhacd
visual_script
vorbis
webm
webp
webrtc
websocket
webxr
xatlas_unwrap
modules_builders.py
register_module_types.h
SCsub