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Merge pull request #94707 from clayjohn/GLES3-linear-modulate
Remove linearization of canvas modulate in GLES3 backend
2024-07-24 21:13:16 +02:00
.github Merge pull request #94444 from Repiteo/ci/bump-scons 2024-07-22 17:24:07 +02:00
core Replace .NET detection code with ClassDB::class_exists("CSharpScript"). 2024-07-23 23:46:14 +03:00
doc Bind PhysicsServer*D::body_set_state_sync_callback 2024-07-23 13:30:44 +02:00
drivers Remove linearization of canvas modulate in GLES3 backend 2024-07-24 10:27:25 -07:00
editor Android Editor: Disable file reimport when .import changes 2024-07-24 12:07:59 +02:00
main Merge pull request #88065 from Riteo/ds-pref-consistent 2024-07-22 17:30:21 +02:00
misc Merge pull request #94652 from shana/fix-header-guards 2024-07-23 16:19:15 +02:00
modules Merge pull request #94678 from rune-scape/clear-abandoned-parser-refs 2024-07-24 13:03:27 +02:00
platform Merge pull request #94680 from bruvzg/fix_net_detection 2024-07-24 09:59:42 +02:00
scene Merge pull request #94682 from zeux/lod-uv-mirror 2024-07-24 09:59:45 +02:00
servers Merge pull request #94671 from Chaosus/shader_fix_varying 2024-07-24 09:59:31 +02:00
tests Fix PathFollow tests, Add forward vector test to PathFollow3D 2024-07-20 19:09:42 +02:00
thirdparty Disable FP contraction. 2024-07-23 14:33:51 +03:00
.clang-format
.clang-tidy CI: Add pre-commit hook for clang-tidy 2024-06-17 11:27:18 -05:00
.editorconfig CI: Add svgo pre-commit hook 2024-06-23 08:14:54 -05:00
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.gitattributes Dotnet: Fix attributes for sln/csproj files 2024-05-03 12:21:51 -05:00
.gitignore Ignore Kate's build file 2024-06-05 12:54:33 -03:00
.mailmap Update AUTHORS and DONORS list 2024-05-01 13:17:11 +02:00
.pre-commit-config.yaml CI: Add svgo pre-commit hook 2024-06-23 08:14:54 -05:00
AUTHORS.md Update AUTHORS and DONORS list 2024-05-01 13:17:11 +02:00
CHANGELOG.md
CONTRIBUTING.md Update godot documentation contribution link 2024-07-20 20:51:11 -06:00
COPYRIGHT.txt vulkan: Update all components to Vulkan SDK 1.3.183.0 2024-06-03 10:25:46 +02:00
DONORS.md Update AUTHORS and DONORS list 2024-05-01 13:17:11 +02:00
gles3_builders.py Update pre-commit hooks configuration to use ruff instead of black 2024-05-21 18:02:29 -05:00
glsl_builders.py Update pre-commit hooks configuration to use ruff instead of black 2024-05-21 18:02:29 -05:00
godot.manifest
icon.png
icon.svg Style: Optimize .svg files with svgo 2024-06-23 08:15:19 -05:00
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icon_outlined.svg Style: Optimize .svg files with svgo 2024-06-23 08:15:19 -05:00
LICENSE.txt
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LOGO_LICENSE.txt
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methods.py Merge pull request #93753 from Repiteo/scons/visual-studio-fixes 2024-07-22 17:30:25 +02:00
platform_methods.py Update pre-commit hooks configuration to use ruff instead of black 2024-05-21 18:02:29 -05:00
pyproject.toml CI: Migrate codespell logic to pyproject.toml 2024-06-03 10:19:58 -05:00
README.md
SConstruct Merge pull request #93753 from Repiteo/scons/visual-studio-fixes 2024-07-22 17:30:25 +02:00
scu_builders.py Update pre-commit hooks configuration to use ruff instead of black 2024-05-21 18:02:29 -05:00
version.py Bump version to 4.3-rc 2024-07-24 13:04:22 +02:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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