godot/core/math
Rémi Verschelde d2e1216504
Merge pull request #37547 from aaronfranke/tau
Use Math_TAU and deg2rad/etc in more places and optimize code
2021-02-01 20:55:25 +01:00
..
a_star.cpp
a_star.h
aabb.cpp
aabb.h Type consistencies in core 2021-01-26 13:04:22 -05:00
audio_frame.h
basis.cpp CI: Update to clang-format 11 and apply ternary operator changes 2021-01-12 19:32:53 +01:00
basis.h
camera_matrix.cpp Merge pull request #37547 from aaronfranke/tau 2021-02-01 20:55:25 +01:00
camera_matrix.h Added GPU based cluster builder 2021-01-19 23:31:06 +01:00
color.cpp Type consistencies in core 2021-01-26 13:04:22 -05:00
color.h Type consistencies in core 2021-01-26 13:04:22 -05:00
color_names.inc
delaunay_2d.h
delaunay_3d.h
disjoint_set.h
dynamic_bvh.cpp
dynamic_bvh.h
expression.cpp
expression.h
face3.cpp
face3.h
geometry_2d.cpp Update PolyPartition / Triangulator library 2021-01-12 13:46:16 -05:00
geometry_2d.h
geometry_3d.cpp Merge pull request #37547 from aaronfranke/tau 2021-02-01 20:55:25 +01:00
geometry_3d.h
math_defs.h
math_fieldwise.cpp
math_fieldwise.h
math_funcs.cpp
math_funcs.h
octree.h
plane.cpp
plane.h
quat.cpp Remove Quat set methods in favour of constructors 2021-01-26 06:52:04 +00:00
quat.h Remove Quat set methods in favour of constructors 2021-01-26 06:52:04 +00:00
quick_hull.cpp
quick_hull.h
random_number_generator.cpp
random_number_generator.h
random_pcg.cpp
random_pcg.h
rect2.cpp
rect2.h
SCsub
transform.cpp
transform.h
transform_2d.cpp
transform_2d.h
triangle_mesh.cpp
triangle_mesh.h
triangulate.cpp
triangulate.h
vector2.cpp Define GDNative sizes using sizeof(godot_real_t) and sizeof(int32_t) 2021-01-25 16:42:14 -05:00
vector2.h Define GDNative sizes using sizeof(godot_real_t) and sizeof(int32_t) 2021-01-25 16:42:14 -05:00
vector3.cpp
vector3.h Remove useless "else" statements from vector3.h 2021-01-19 16:36:29 -05:00
vector3i.cpp
vector3i.h