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58931c073d
Added check in AudioStreamPlayer, AudioStreamPlayer2D, and AudioStreamPlayer3D set_volume_db functions to prevent setting volume to NaN, and give an error. Using NaN for volume and playing the AudioStreamPlayer could prevent all audio from playing, even from other AudioStreamPlayers. Fixes #88133
846 lines
32 KiB
C++
846 lines
32 KiB
C++
/**************************************************************************/
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/* audio_stream_player_3d.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "audio_stream_player_3d.h"
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#include "audio_stream_player_3d.compat.inc"
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#include "core/config/project_settings.h"
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#include "scene/3d/audio_listener_3d.h"
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#include "scene/3d/camera_3d.h"
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#include "scene/3d/physics/area_3d.h"
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#include "scene/3d/velocity_tracker_3d.h"
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#include "scene/audio/audio_stream_player_internal.h"
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#include "scene/main/viewport.h"
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#include "servers/audio/audio_stream.h"
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// Based on "A Novel Multichannel Panning Method for Standard and Arbitrary Loudspeaker Configurations" by Ramy Sadek and Chris Kyriakakis (2004)
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// Speaker-Placement Correction Amplitude Panning (SPCAP)
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class Spcap {
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private:
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struct Speaker {
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Vector3 direction;
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real_t effective_number_of_speakers = 0; // precalculated
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mutable real_t squared_gain = 0; // temporary
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};
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Vector<Speaker> speakers;
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public:
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Spcap(unsigned int speaker_count, const Vector3 *speaker_directions) {
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speakers.resize(speaker_count);
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Speaker *w = speakers.ptrw();
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for (unsigned int speaker_num = 0; speaker_num < speaker_count; speaker_num++) {
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w[speaker_num].direction = speaker_directions[speaker_num];
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w[speaker_num].squared_gain = 0.0;
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w[speaker_num].effective_number_of_speakers = 0.0;
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for (unsigned int other_speaker_num = 0; other_speaker_num < speaker_count; other_speaker_num++) {
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w[speaker_num].effective_number_of_speakers += 0.5 * (1.0 + w[speaker_num].direction.dot(w[other_speaker_num].direction));
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}
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}
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}
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unsigned int get_speaker_count() const {
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return (unsigned int)speakers.size();
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}
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Vector3 get_speaker_direction(unsigned int index) const {
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return speakers.ptr()[index].direction;
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}
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void calculate(const Vector3 &source_direction, real_t tightness, unsigned int volume_count, real_t *volumes) const {
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const Speaker *r = speakers.ptr();
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real_t sum_squared_gains = 0.0;
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for (unsigned int speaker_num = 0; speaker_num < (unsigned int)speakers.size(); speaker_num++) {
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real_t initial_gain = 0.5 * powf(1.0 + r[speaker_num].direction.dot(source_direction), tightness) / r[speaker_num].effective_number_of_speakers;
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r[speaker_num].squared_gain = initial_gain * initial_gain;
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sum_squared_gains += r[speaker_num].squared_gain;
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}
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for (unsigned int speaker_num = 0; speaker_num < MIN(volume_count, (unsigned int)speakers.size()); speaker_num++) {
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volumes[speaker_num] = sqrtf(r[speaker_num].squared_gain / sum_squared_gains);
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}
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}
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};
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//TODO: hardcoded main speaker directions for 2, 3.1, 5.1 and 7.1 setups - these are simplified and could also be made configurable
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static const Vector3 speaker_directions[7] = {
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Vector3(-1.0, 0.0, -1.0).normalized(), // front-left
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Vector3(1.0, 0.0, -1.0).normalized(), // front-right
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Vector3(0.0, 0.0, -1.0).normalized(), // center
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Vector3(-1.0, 0.0, 1.0).normalized(), // rear-left
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Vector3(1.0, 0.0, 1.0).normalized(), // rear-right
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Vector3(-1.0, 0.0, 0.0).normalized(), // side-left
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Vector3(1.0, 0.0, 0.0).normalized(), // side-right
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};
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void AudioStreamPlayer3D::_calc_output_vol(const Vector3 &source_dir, real_t tightness, Vector<AudioFrame> &output) {
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unsigned int speaker_count = 0; // only main speakers (no LFE)
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switch (AudioServer::get_singleton()->get_speaker_mode()) {
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case AudioServer::SPEAKER_MODE_STEREO:
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speaker_count = 2;
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break;
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case AudioServer::SPEAKER_SURROUND_31:
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speaker_count = 3;
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break;
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case AudioServer::SPEAKER_SURROUND_51:
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speaker_count = 5;
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break;
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case AudioServer::SPEAKER_SURROUND_71:
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speaker_count = 7;
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break;
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}
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Spcap spcap(speaker_count, speaker_directions); //TODO: should only be created/recreated once the speaker mode / speaker positions changes
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real_t volumes[7];
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spcap.calculate(source_dir, tightness, speaker_count, volumes);
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switch (AudioServer::get_singleton()->get_speaker_mode()) {
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case AudioServer::SPEAKER_SURROUND_71:
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output.write[3].left = volumes[5]; // side-left
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output.write[3].right = volumes[6]; // side-right
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[[fallthrough]];
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case AudioServer::SPEAKER_SURROUND_51:
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output.write[2].left = volumes[3]; // rear-left
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output.write[2].right = volumes[4]; // rear-right
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[[fallthrough]];
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case AudioServer::SPEAKER_SURROUND_31:
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output.write[1].right = 1.0; // LFE - always full power
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output.write[1].left = volumes[2]; // center
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[[fallthrough]];
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case AudioServer::SPEAKER_MODE_STEREO:
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output.write[0].right = volumes[1]; // front-right
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output.write[0].left = volumes[0]; // front-left
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break;
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}
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}
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void AudioStreamPlayer3D::_calc_reverb_vol(Area3D *area, Vector3 listener_area_pos, Vector<AudioFrame> direct_path_vol, Vector<AudioFrame> &reverb_vol) {
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reverb_vol.resize(4);
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reverb_vol.write[0] = AudioFrame(0, 0);
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reverb_vol.write[1] = AudioFrame(0, 0);
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reverb_vol.write[2] = AudioFrame(0, 0);
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reverb_vol.write[3] = AudioFrame(0, 0);
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float uniformity = area->get_reverb_uniformity();
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float area_send = area->get_reverb_amount();
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if (uniformity > 0.0) {
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float distance = listener_area_pos.length();
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float attenuation = Math::db_to_linear(_get_attenuation_db(distance));
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// Determine the fraction of sound that would come from each speaker if they were all driven uniformly.
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float center_val[3] = { 0.5f, 0.25f, 0.16666f };
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int channel_count = AudioServer::get_singleton()->get_channel_count();
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AudioFrame center_frame(center_val[channel_count - 1], center_val[channel_count - 1]);
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if (attenuation < 1.0) {
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//pan the uniform sound
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Vector3 rev_pos = listener_area_pos;
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rev_pos.y = 0;
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rev_pos.normalize();
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// Stereo pair.
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float c = rev_pos.x * 0.5 + 0.5;
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reverb_vol.write[0].left = 1.0 - c;
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reverb_vol.write[0].right = c;
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if (channel_count >= 3) {
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// Center pair + Side pair
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float xl = Vector3(-1, 0, -1).normalized().dot(rev_pos) * 0.5 + 0.5;
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float xr = Vector3(1, 0, -1).normalized().dot(rev_pos) * 0.5 + 0.5;
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reverb_vol.write[1].left = xl;
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reverb_vol.write[1].right = xr;
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reverb_vol.write[2].left = 1.0 - xr;
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reverb_vol.write[2].right = 1.0 - xl;
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}
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if (channel_count >= 4) {
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// Rear pair
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// FIXME: Not sure what math should be done here
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reverb_vol.write[3].left = 1.0 - c;
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reverb_vol.write[3].right = c;
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}
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for (int i = 0; i < channel_count; i++) {
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reverb_vol.write[i] = reverb_vol[i].lerp(center_frame, attenuation);
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}
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} else {
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for (int i = 0; i < channel_count; i++) {
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reverb_vol.write[i] = center_frame;
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}
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}
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for (int i = 0; i < channel_count; i++) {
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reverb_vol.write[i] = direct_path_vol[i].lerp(reverb_vol[i] * attenuation, uniformity);
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reverb_vol.write[i] *= area_send;
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}
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} else {
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for (int i = 0; i < 4; i++) {
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reverb_vol.write[i] = direct_path_vol[i] * area_send;
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}
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}
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}
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float AudioStreamPlayer3D::_get_attenuation_db(float p_distance) const {
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float att = 0;
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switch (attenuation_model) {
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case ATTENUATION_INVERSE_DISTANCE: {
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att = Math::linear_to_db(1.0 / ((p_distance / unit_size) + CMP_EPSILON));
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} break;
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case ATTENUATION_INVERSE_SQUARE_DISTANCE: {
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float d = (p_distance / unit_size);
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d *= d;
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att = Math::linear_to_db(1.0 / (d + CMP_EPSILON));
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} break;
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case ATTENUATION_LOGARITHMIC: {
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att = -20 * Math::log(p_distance / unit_size + CMP_EPSILON);
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} break;
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case ATTENUATION_DISABLED:
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break;
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default: {
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ERR_PRINT("Unknown attenuation type");
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break;
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}
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}
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att += internal->volume_db;
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if (att > max_db) {
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att = max_db;
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}
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return att;
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}
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void AudioStreamPlayer3D::_notification(int p_what) {
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internal->notification(p_what);
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE: {
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velocity_tracker->reset(get_global_transform().origin);
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AudioServer::get_singleton()->add_listener_changed_callback(_listener_changed_cb, this);
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} break;
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case NOTIFICATION_EXIT_TREE: {
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AudioServer::get_singleton()->remove_listener_changed_callback(_listener_changed_cb, this);
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} break;
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case NOTIFICATION_TRANSFORM_CHANGED: {
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if (doppler_tracking != DOPPLER_TRACKING_DISABLED) {
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velocity_tracker->update_position(get_global_transform().origin);
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}
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} break;
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case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
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// Update anything related to position first, if possible of course.
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Vector<AudioFrame> volume_vector;
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if (setplay.get() > 0 || (internal->active.is_set() && last_mix_count != AudioServer::get_singleton()->get_mix_count()) || force_update_panning) {
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force_update_panning = false;
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volume_vector = _update_panning();
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}
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if (setplayback.is_valid() && setplay.get() >= 0) {
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internal->active.set();
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HashMap<StringName, Vector<AudioFrame>> bus_map;
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bus_map[_get_actual_bus()] = volume_vector;
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AudioServer::get_singleton()->start_playback_stream(setplayback, bus_map, setplay.get(), actual_pitch_scale, linear_attenuation, attenuation_filter_cutoff_hz);
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setplayback.unref();
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setplay.set(-1);
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}
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if (!internal->stream_playbacks.is_empty() && internal->active.is_set()) {
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internal->process();
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}
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internal->ensure_playback_limit();
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} break;
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}
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}
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// Interacts with PhysicsServer3D, so can only be called during _physics_process
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Area3D *AudioStreamPlayer3D::_get_overriding_area() {
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//check if any area is diverting sound into a bus
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Ref<World3D> world_3d = get_world_3d();
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ERR_FAIL_COND_V(world_3d.is_null(), nullptr);
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Vector3 global_pos = get_global_transform().origin;
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PhysicsDirectSpaceState3D *space_state = PhysicsServer3D::get_singleton()->space_get_direct_state(world_3d->get_space());
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PhysicsDirectSpaceState3D::ShapeResult sr[MAX_INTERSECT_AREAS];
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PhysicsDirectSpaceState3D::PointParameters point_params;
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point_params.position = global_pos;
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point_params.collision_mask = area_mask;
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point_params.collide_with_bodies = false;
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point_params.collide_with_areas = true;
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int areas = space_state->intersect_point(point_params, sr, MAX_INTERSECT_AREAS);
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for (int i = 0; i < areas; i++) {
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if (!sr[i].collider) {
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continue;
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}
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Area3D *tarea = Object::cast_to<Area3D>(sr[i].collider);
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if (!tarea) {
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continue;
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}
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if (!tarea->is_overriding_audio_bus() && !tarea->is_using_reverb_bus()) {
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continue;
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}
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return tarea;
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}
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return nullptr;
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}
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// Interacts with PhysicsServer3D, so can only be called during _physics_process.
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StringName AudioStreamPlayer3D::_get_actual_bus() {
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Area3D *overriding_area = _get_overriding_area();
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if (overriding_area && overriding_area->is_overriding_audio_bus() && !overriding_area->is_using_reverb_bus()) {
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return overriding_area->get_audio_bus_name();
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}
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return internal->bus;
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}
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// Interacts with PhysicsServer3D, so can only be called during _physics_process.
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Vector<AudioFrame> AudioStreamPlayer3D::_update_panning() {
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Vector<AudioFrame> output_volume_vector;
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output_volume_vector.resize(4);
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for (AudioFrame &frame : output_volume_vector) {
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frame = AudioFrame(0, 0);
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}
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if (!internal->active.is_set() || internal->stream.is_null()) {
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return output_volume_vector;
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}
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Vector3 linear_velocity;
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//compute linear velocity for doppler
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if (doppler_tracking != DOPPLER_TRACKING_DISABLED) {
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linear_velocity = velocity_tracker->get_tracked_linear_velocity();
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}
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Vector3 global_pos = get_global_transform().origin;
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Ref<World3D> world_3d = get_world_3d();
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ERR_FAIL_COND_V(world_3d.is_null(), output_volume_vector);
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HashSet<Camera3D *> cameras = world_3d->get_cameras();
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cameras.insert(get_viewport()->get_camera_3d());
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PhysicsDirectSpaceState3D *space_state = PhysicsServer3D::get_singleton()->space_get_direct_state(world_3d->get_space());
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for (Camera3D *camera : cameras) {
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if (!camera) {
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continue;
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}
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Viewport *vp = camera->get_viewport();
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if (!vp) {
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continue;
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}
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if (!vp->is_audio_listener_3d()) {
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continue;
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}
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bool listener_is_camera = true;
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Node3D *listener_node = camera;
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AudioListener3D *listener = vp->get_audio_listener_3d();
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if (listener) {
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listener_node = listener;
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listener_is_camera = false;
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}
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Vector3 local_pos = listener_node->get_global_transform().orthonormalized().affine_inverse().xform(global_pos);
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float dist = local_pos.length();
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Vector3 area_sound_pos;
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Vector3 listener_area_pos;
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Area3D *area = _get_overriding_area();
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if (area && area->is_using_reverb_bus() && area->get_reverb_uniformity() > 0) {
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area_sound_pos = space_state->get_closest_point_to_object_volume(area->get_rid(), listener_node->get_global_transform().origin);
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listener_area_pos = listener_node->get_global_transform().affine_inverse().xform(area_sound_pos);
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}
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if (max_distance > 0) {
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float total_max = max_distance;
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if (area && area->is_using_reverb_bus() && area->get_reverb_uniformity() > 0) {
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total_max = MAX(total_max, listener_area_pos.length());
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}
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if (total_max > max_distance) {
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continue; //can't hear this sound in this listener
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}
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}
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float multiplier = Math::db_to_linear(_get_attenuation_db(dist));
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if (max_distance > 0) {
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multiplier *= MAX(0, 1.0 - (dist / max_distance));
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}
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float db_att = (1.0 - MIN(1.0, multiplier)) * attenuation_filter_db;
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if (emission_angle_enabled) {
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Vector3 listenertopos = global_pos - listener_node->get_global_transform().origin;
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float c = listenertopos.normalized().dot(get_global_transform().basis.get_column(2).normalized()); //it's z negative
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float angle = Math::rad_to_deg(Math::acos(c));
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if (angle > emission_angle) {
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db_att -= -emission_angle_filter_attenuation_db;
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}
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}
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linear_attenuation = Math::db_to_linear(db_att);
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for (Ref<AudioStreamPlayback> &playback : internal->stream_playbacks) {
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AudioServer::get_singleton()->set_playback_highshelf_params(playback, linear_attenuation, attenuation_filter_cutoff_hz);
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}
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// Bake in a constant factor here to allow the project setting defaults for 2d and 3d to be normalized to 1.0.
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float tightness = cached_global_panning_strength * 2.0f;
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tightness *= panning_strength;
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_calc_output_vol(local_pos.normalized(), tightness, output_volume_vector);
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for (unsigned int k = 0; k < 4; k++) {
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output_volume_vector.write[k] = multiplier * output_volume_vector[k];
|
|
}
|
|
|
|
HashMap<StringName, Vector<AudioFrame>> bus_volumes;
|
|
if (area) {
|
|
if (area->is_overriding_audio_bus()) {
|
|
//override audio bus
|
|
bus_volumes[area->get_audio_bus_name()] = output_volume_vector;
|
|
}
|
|
|
|
if (area->is_using_reverb_bus()) {
|
|
StringName reverb_bus_name = area->get_reverb_bus_name();
|
|
Vector<AudioFrame> reverb_vol;
|
|
_calc_reverb_vol(area, listener_area_pos, output_volume_vector, reverb_vol);
|
|
bus_volumes[reverb_bus_name] = reverb_vol;
|
|
}
|
|
} else {
|
|
bus_volumes[internal->bus] = output_volume_vector;
|
|
}
|
|
|
|
for (Ref<AudioStreamPlayback> &playback : internal->stream_playbacks) {
|
|
AudioServer::get_singleton()->set_playback_bus_volumes_linear(playback, bus_volumes);
|
|
}
|
|
|
|
if (doppler_tracking != DOPPLER_TRACKING_DISABLED) {
|
|
Vector3 listener_velocity;
|
|
|
|
if (listener_is_camera) {
|
|
listener_velocity = camera->get_doppler_tracked_velocity();
|
|
}
|
|
|
|
Vector3 local_velocity = listener_node->get_global_transform().orthonormalized().basis.xform_inv(linear_velocity - listener_velocity);
|
|
|
|
if (local_velocity != Vector3()) {
|
|
float approaching = local_pos.normalized().dot(local_velocity.normalized());
|
|
float velocity = local_velocity.length();
|
|
float speed_of_sound = 343.0;
|
|
|
|
float doppler_pitch_scale = internal->pitch_scale * speed_of_sound / (speed_of_sound + velocity * approaching);
|
|
doppler_pitch_scale = CLAMP(doppler_pitch_scale, (1 / 8.0), 8.0); //avoid crazy stuff
|
|
|
|
actual_pitch_scale = doppler_pitch_scale;
|
|
} else {
|
|
actual_pitch_scale = internal->pitch_scale;
|
|
}
|
|
} else {
|
|
actual_pitch_scale = internal->pitch_scale;
|
|
}
|
|
for (Ref<AudioStreamPlayback> &playback : internal->stream_playbacks) {
|
|
AudioServer::get_singleton()->set_playback_pitch_scale(playback, actual_pitch_scale);
|
|
}
|
|
}
|
|
return output_volume_vector;
|
|
}
|
|
|
|
void AudioStreamPlayer3D::set_stream(Ref<AudioStream> p_stream) {
|
|
internal->set_stream(p_stream);
|
|
}
|
|
|
|
Ref<AudioStream> AudioStreamPlayer3D::get_stream() const {
|
|
return internal->stream;
|
|
}
|
|
|
|
void AudioStreamPlayer3D::set_volume_db(float p_volume) {
|
|
ERR_FAIL_COND_MSG(Math::is_nan(p_volume), "Volume can't be set to NaN.");
|
|
internal->volume_db = p_volume;
|
|
}
|
|
|
|
float AudioStreamPlayer3D::get_volume_db() const {
|
|
return internal->volume_db;
|
|
}
|
|
|
|
void AudioStreamPlayer3D::set_unit_size(float p_volume) {
|
|
unit_size = p_volume;
|
|
update_gizmos();
|
|
}
|
|
|
|
float AudioStreamPlayer3D::get_unit_size() const {
|
|
return unit_size;
|
|
}
|
|
|
|
void AudioStreamPlayer3D::set_max_db(float p_boost) {
|
|
max_db = p_boost;
|
|
}
|
|
|
|
float AudioStreamPlayer3D::get_max_db() const {
|
|
return max_db;
|
|
}
|
|
|
|
void AudioStreamPlayer3D::set_pitch_scale(float p_pitch_scale) {
|
|
internal->set_pitch_scale(p_pitch_scale);
|
|
}
|
|
|
|
float AudioStreamPlayer3D::get_pitch_scale() const {
|
|
return internal->pitch_scale;
|
|
}
|
|
|
|
void AudioStreamPlayer3D::play(float p_from_pos) {
|
|
Ref<AudioStreamPlayback> stream_playback = internal->play_basic();
|
|
if (stream_playback.is_null()) {
|
|
return;
|
|
}
|
|
setplayback = stream_playback;
|
|
setplay.set(p_from_pos);
|
|
}
|
|
|
|
void AudioStreamPlayer3D::seek(float p_seconds) {
|
|
if (is_playing()) {
|
|
stop();
|
|
play(p_seconds);
|
|
}
|
|
}
|
|
|
|
void AudioStreamPlayer3D::stop() {
|
|
setplay.set(-1);
|
|
internal->stop();
|
|
}
|
|
|
|
bool AudioStreamPlayer3D::is_playing() const {
|
|
if (setplay.get() >= 0) {
|
|
return true; // play() has been called this frame, but no playback exists just yet.
|
|
}
|
|
return internal->is_playing();
|
|
}
|
|
|
|
float AudioStreamPlayer3D::get_playback_position() {
|
|
return internal->get_playback_position();
|
|
}
|
|
|
|
void AudioStreamPlayer3D::set_bus(const StringName &p_bus) {
|
|
internal->bus = p_bus; // This will be pushed to the audio server during the next physics timestep, which is fast enough.
|
|
}
|
|
|
|
StringName AudioStreamPlayer3D::get_bus() const {
|
|
return internal->get_bus();
|
|
}
|
|
|
|
void AudioStreamPlayer3D::set_autoplay(bool p_enable) {
|
|
internal->autoplay = p_enable;
|
|
}
|
|
|
|
bool AudioStreamPlayer3D::is_autoplay_enabled() const {
|
|
return internal->autoplay;
|
|
}
|
|
|
|
void AudioStreamPlayer3D::_set_playing(bool p_enable) {
|
|
internal->set_playing(p_enable);
|
|
}
|
|
|
|
bool AudioStreamPlayer3D::_is_active() const {
|
|
return internal->is_active();
|
|
}
|
|
|
|
void AudioStreamPlayer3D::_validate_property(PropertyInfo &p_property) const {
|
|
internal->validate_property(p_property);
|
|
}
|
|
|
|
void AudioStreamPlayer3D::set_max_distance(float p_metres) {
|
|
ERR_FAIL_COND(p_metres < 0.0);
|
|
max_distance = p_metres;
|
|
update_gizmos();
|
|
}
|
|
|
|
float AudioStreamPlayer3D::get_max_distance() const {
|
|
return max_distance;
|
|
}
|
|
|
|
void AudioStreamPlayer3D::set_area_mask(uint32_t p_mask) {
|
|
area_mask = p_mask;
|
|
}
|
|
|
|
uint32_t AudioStreamPlayer3D::get_area_mask() const {
|
|
return area_mask;
|
|
}
|
|
|
|
void AudioStreamPlayer3D::set_emission_angle_enabled(bool p_enable) {
|
|
emission_angle_enabled = p_enable;
|
|
update_gizmos();
|
|
}
|
|
|
|
bool AudioStreamPlayer3D::is_emission_angle_enabled() const {
|
|
return emission_angle_enabled;
|
|
}
|
|
|
|
void AudioStreamPlayer3D::set_emission_angle(float p_angle) {
|
|
ERR_FAIL_COND(p_angle < 0 || p_angle > 90);
|
|
emission_angle = p_angle;
|
|
update_gizmos();
|
|
}
|
|
|
|
float AudioStreamPlayer3D::get_emission_angle() const {
|
|
return emission_angle;
|
|
}
|
|
|
|
void AudioStreamPlayer3D::set_emission_angle_filter_attenuation_db(float p_angle_attenuation_db) {
|
|
emission_angle_filter_attenuation_db = p_angle_attenuation_db;
|
|
}
|
|
|
|
float AudioStreamPlayer3D::get_emission_angle_filter_attenuation_db() const {
|
|
return emission_angle_filter_attenuation_db;
|
|
}
|
|
|
|
void AudioStreamPlayer3D::set_attenuation_filter_cutoff_hz(float p_hz) {
|
|
attenuation_filter_cutoff_hz = p_hz;
|
|
}
|
|
|
|
float AudioStreamPlayer3D::get_attenuation_filter_cutoff_hz() const {
|
|
return attenuation_filter_cutoff_hz;
|
|
}
|
|
|
|
void AudioStreamPlayer3D::set_attenuation_filter_db(float p_db) {
|
|
attenuation_filter_db = p_db;
|
|
}
|
|
|
|
float AudioStreamPlayer3D::get_attenuation_filter_db() const {
|
|
return attenuation_filter_db;
|
|
}
|
|
|
|
void AudioStreamPlayer3D::set_attenuation_model(AttenuationModel p_model) {
|
|
ERR_FAIL_INDEX((int)p_model, 4);
|
|
attenuation_model = p_model;
|
|
update_gizmos();
|
|
}
|
|
|
|
AudioStreamPlayer3D::AttenuationModel AudioStreamPlayer3D::get_attenuation_model() const {
|
|
return attenuation_model;
|
|
}
|
|
|
|
void AudioStreamPlayer3D::set_doppler_tracking(DopplerTracking p_tracking) {
|
|
if (doppler_tracking == p_tracking) {
|
|
return;
|
|
}
|
|
|
|
doppler_tracking = p_tracking;
|
|
|
|
if (doppler_tracking != DOPPLER_TRACKING_DISABLED) {
|
|
set_notify_transform(true);
|
|
velocity_tracker->set_track_physics_step(doppler_tracking == DOPPLER_TRACKING_PHYSICS_STEP);
|
|
if (is_inside_tree()) {
|
|
velocity_tracker->reset(get_global_transform().origin);
|
|
}
|
|
} else {
|
|
set_notify_transform(false);
|
|
}
|
|
}
|
|
|
|
AudioStreamPlayer3D::DopplerTracking AudioStreamPlayer3D::get_doppler_tracking() const {
|
|
return doppler_tracking;
|
|
}
|
|
|
|
void AudioStreamPlayer3D::set_stream_paused(bool p_pause) {
|
|
internal->set_stream_paused(p_pause);
|
|
}
|
|
|
|
bool AudioStreamPlayer3D::get_stream_paused() const {
|
|
return internal->get_stream_paused();
|
|
}
|
|
|
|
bool AudioStreamPlayer3D::has_stream_playback() {
|
|
return internal->has_stream_playback();
|
|
}
|
|
|
|
Ref<AudioStreamPlayback> AudioStreamPlayer3D::get_stream_playback() {
|
|
return internal->get_stream_playback();
|
|
}
|
|
|
|
void AudioStreamPlayer3D::set_max_polyphony(int p_max_polyphony) {
|
|
internal->set_max_polyphony(p_max_polyphony);
|
|
}
|
|
|
|
int AudioStreamPlayer3D::get_max_polyphony() const {
|
|
return internal->max_polyphony;
|
|
}
|
|
|
|
void AudioStreamPlayer3D::set_panning_strength(float p_panning_strength) {
|
|
ERR_FAIL_COND_MSG(p_panning_strength < 0, "Panning strength must be a positive number.");
|
|
panning_strength = p_panning_strength;
|
|
}
|
|
|
|
float AudioStreamPlayer3D::get_panning_strength() const {
|
|
return panning_strength;
|
|
}
|
|
|
|
bool AudioStreamPlayer3D::_set(const StringName &p_name, const Variant &p_value) {
|
|
return internal->set(p_name, p_value);
|
|
}
|
|
|
|
bool AudioStreamPlayer3D::_get(const StringName &p_name, Variant &r_ret) const {
|
|
return internal->get(p_name, r_ret);
|
|
}
|
|
|
|
void AudioStreamPlayer3D::_get_property_list(List<PropertyInfo> *p_list) const {
|
|
internal->get_property_list(p_list);
|
|
}
|
|
|
|
void AudioStreamPlayer3D::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("set_stream", "stream"), &AudioStreamPlayer3D::set_stream);
|
|
ClassDB::bind_method(D_METHOD("get_stream"), &AudioStreamPlayer3D::get_stream);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_volume_db", "volume_db"), &AudioStreamPlayer3D::set_volume_db);
|
|
ClassDB::bind_method(D_METHOD("get_volume_db"), &AudioStreamPlayer3D::get_volume_db);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_unit_size", "unit_size"), &AudioStreamPlayer3D::set_unit_size);
|
|
ClassDB::bind_method(D_METHOD("get_unit_size"), &AudioStreamPlayer3D::get_unit_size);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_max_db", "max_db"), &AudioStreamPlayer3D::set_max_db);
|
|
ClassDB::bind_method(D_METHOD("get_max_db"), &AudioStreamPlayer3D::get_max_db);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_pitch_scale", "pitch_scale"), &AudioStreamPlayer3D::set_pitch_scale);
|
|
ClassDB::bind_method(D_METHOD("get_pitch_scale"), &AudioStreamPlayer3D::get_pitch_scale);
|
|
|
|
ClassDB::bind_method(D_METHOD("play", "from_position"), &AudioStreamPlayer3D::play, DEFVAL(0.0));
|
|
ClassDB::bind_method(D_METHOD("seek", "to_position"), &AudioStreamPlayer3D::seek);
|
|
ClassDB::bind_method(D_METHOD("stop"), &AudioStreamPlayer3D::stop);
|
|
|
|
ClassDB::bind_method(D_METHOD("is_playing"), &AudioStreamPlayer3D::is_playing);
|
|
ClassDB::bind_method(D_METHOD("get_playback_position"), &AudioStreamPlayer3D::get_playback_position);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_bus", "bus"), &AudioStreamPlayer3D::set_bus);
|
|
ClassDB::bind_method(D_METHOD("get_bus"), &AudioStreamPlayer3D::get_bus);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_autoplay", "enable"), &AudioStreamPlayer3D::set_autoplay);
|
|
ClassDB::bind_method(D_METHOD("is_autoplay_enabled"), &AudioStreamPlayer3D::is_autoplay_enabled);
|
|
|
|
ClassDB::bind_method(D_METHOD("_set_playing", "enable"), &AudioStreamPlayer3D::_set_playing);
|
|
ClassDB::bind_method(D_METHOD("_is_active"), &AudioStreamPlayer3D::_is_active);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_max_distance", "meters"), &AudioStreamPlayer3D::set_max_distance);
|
|
ClassDB::bind_method(D_METHOD("get_max_distance"), &AudioStreamPlayer3D::get_max_distance);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_area_mask", "mask"), &AudioStreamPlayer3D::set_area_mask);
|
|
ClassDB::bind_method(D_METHOD("get_area_mask"), &AudioStreamPlayer3D::get_area_mask);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_emission_angle", "degrees"), &AudioStreamPlayer3D::set_emission_angle);
|
|
ClassDB::bind_method(D_METHOD("get_emission_angle"), &AudioStreamPlayer3D::get_emission_angle);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_emission_angle_enabled", "enabled"), &AudioStreamPlayer3D::set_emission_angle_enabled);
|
|
ClassDB::bind_method(D_METHOD("is_emission_angle_enabled"), &AudioStreamPlayer3D::is_emission_angle_enabled);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_emission_angle_filter_attenuation_db", "db"), &AudioStreamPlayer3D::set_emission_angle_filter_attenuation_db);
|
|
ClassDB::bind_method(D_METHOD("get_emission_angle_filter_attenuation_db"), &AudioStreamPlayer3D::get_emission_angle_filter_attenuation_db);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_attenuation_filter_cutoff_hz", "degrees"), &AudioStreamPlayer3D::set_attenuation_filter_cutoff_hz);
|
|
ClassDB::bind_method(D_METHOD("get_attenuation_filter_cutoff_hz"), &AudioStreamPlayer3D::get_attenuation_filter_cutoff_hz);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_attenuation_filter_db", "db"), &AudioStreamPlayer3D::set_attenuation_filter_db);
|
|
ClassDB::bind_method(D_METHOD("get_attenuation_filter_db"), &AudioStreamPlayer3D::get_attenuation_filter_db);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_attenuation_model", "model"), &AudioStreamPlayer3D::set_attenuation_model);
|
|
ClassDB::bind_method(D_METHOD("get_attenuation_model"), &AudioStreamPlayer3D::get_attenuation_model);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_doppler_tracking", "mode"), &AudioStreamPlayer3D::set_doppler_tracking);
|
|
ClassDB::bind_method(D_METHOD("get_doppler_tracking"), &AudioStreamPlayer3D::get_doppler_tracking);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_stream_paused", "pause"), &AudioStreamPlayer3D::set_stream_paused);
|
|
ClassDB::bind_method(D_METHOD("get_stream_paused"), &AudioStreamPlayer3D::get_stream_paused);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_max_polyphony", "max_polyphony"), &AudioStreamPlayer3D::set_max_polyphony);
|
|
ClassDB::bind_method(D_METHOD("get_max_polyphony"), &AudioStreamPlayer3D::get_max_polyphony);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_panning_strength", "panning_strength"), &AudioStreamPlayer3D::set_panning_strength);
|
|
ClassDB::bind_method(D_METHOD("get_panning_strength"), &AudioStreamPlayer3D::get_panning_strength);
|
|
|
|
ClassDB::bind_method(D_METHOD("has_stream_playback"), &AudioStreamPlayer3D::has_stream_playback);
|
|
ClassDB::bind_method(D_METHOD("get_stream_playback"), &AudioStreamPlayer3D::get_stream_playback);
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "attenuation_model", PROPERTY_HINT_ENUM, "Inverse,Inverse Square,Logarithmic,Disabled"), "set_attenuation_model", "get_attenuation_model");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volume_db", PROPERTY_HINT_RANGE, "-80,80,suffix:dB"), "set_volume_db", "get_volume_db");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "unit_size", PROPERTY_HINT_RANGE, "0.1,100,0.01,or_greater"), "set_unit_size", "get_unit_size");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_db", PROPERTY_HINT_RANGE, "-24,6,suffix:dB"), "set_max_db", "get_max_db");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pitch_scale", PROPERTY_HINT_RANGE, "0.01,4,0.01,or_greater"), "set_pitch_scale", "get_pitch_scale");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_playing", "is_playing");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autoplay"), "set_autoplay", "is_autoplay_enabled");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stream_paused", PROPERTY_HINT_NONE, ""), "set_stream_paused", "get_stream_paused");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_distance", PROPERTY_HINT_RANGE, "0,4096,0.01,or_greater,suffix:m"), "set_max_distance", "get_max_distance");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_polyphony", PROPERTY_HINT_NONE, ""), "set_max_polyphony", "get_max_polyphony");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "panning_strength", PROPERTY_HINT_RANGE, "0,3,0.01,or_greater"), "set_panning_strength", "get_panning_strength");
|
|
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "area_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_area_mask", "get_area_mask");
|
|
ADD_GROUP("Emission Angle", "emission_angle");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emission_angle_enabled"), "set_emission_angle_enabled", "is_emission_angle_enabled");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_angle_degrees", PROPERTY_HINT_RANGE, "0.1,90,0.1,degrees"), "set_emission_angle", "get_emission_angle");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_angle_filter_attenuation_db", PROPERTY_HINT_RANGE, "-80,0,0.1,suffix:dB"), "set_emission_angle_filter_attenuation_db", "get_emission_angle_filter_attenuation_db");
|
|
ADD_GROUP("Attenuation Filter", "attenuation_filter_");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "attenuation_filter_cutoff_hz", PROPERTY_HINT_RANGE, "1,20500,1,suffix:Hz"), "set_attenuation_filter_cutoff_hz", "get_attenuation_filter_cutoff_hz");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "attenuation_filter_db", PROPERTY_HINT_RANGE, "-80,0,0.1,suffix:dB"), "set_attenuation_filter_db", "get_attenuation_filter_db");
|
|
ADD_GROUP("Doppler", "doppler_");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "doppler_tracking", PROPERTY_HINT_ENUM, "Disabled,Idle,Physics"), "set_doppler_tracking", "get_doppler_tracking");
|
|
|
|
BIND_ENUM_CONSTANT(ATTENUATION_INVERSE_DISTANCE);
|
|
BIND_ENUM_CONSTANT(ATTENUATION_INVERSE_SQUARE_DISTANCE);
|
|
BIND_ENUM_CONSTANT(ATTENUATION_LOGARITHMIC);
|
|
BIND_ENUM_CONSTANT(ATTENUATION_DISABLED);
|
|
|
|
BIND_ENUM_CONSTANT(DOPPLER_TRACKING_DISABLED);
|
|
BIND_ENUM_CONSTANT(DOPPLER_TRACKING_IDLE_STEP);
|
|
BIND_ENUM_CONSTANT(DOPPLER_TRACKING_PHYSICS_STEP);
|
|
|
|
ADD_SIGNAL(MethodInfo("finished"));
|
|
}
|
|
|
|
AudioStreamPlayer3D::AudioStreamPlayer3D() {
|
|
internal = memnew(AudioStreamPlayerInternal(this, callable_mp(this, &AudioStreamPlayer3D::play), true));
|
|
velocity_tracker.instantiate();
|
|
set_disable_scale(true);
|
|
cached_global_panning_strength = GLOBAL_GET("audio/general/3d_panning_strength");
|
|
}
|
|
|
|
AudioStreamPlayer3D::~AudioStreamPlayer3D() {
|
|
memdelete(internal);
|
|
}
|