godot/modules/websocket/wsl_server.h
Fabio Alessandrelli d20b32186f [Web] Rename JavaScript platform to Web.
Also rename export name from "HTML5" to "Web".
2022-08-29 11:52:00 +02:00

99 lines
4 KiB
C++

/*************************************************************************/
/* wsl_server.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef WSL_SERVER_H
#define WSL_SERVER_H
#ifndef WEB_ENABLED
#include "websocket_server.h"
#include "wsl_peer.h"
#include "core/io/stream_peer_ssl.h"
#include "core/io/stream_peer_tcp.h"
#include "core/io/tcp_server.h"
class WSLServer : public WebSocketServer {
GDCIIMPL(WSLServer, WebSocketServer);
private:
class PendingPeer : public RefCounted {
private:
bool _parse_request(const Vector<String> p_protocols, String &r_resource_name);
public:
Ref<StreamPeerTCP> tcp;
Ref<StreamPeer> connection;
bool use_ssl = false;
uint64_t time = 0;
uint8_t req_buf[WSL_MAX_HEADER_SIZE] = {};
int req_pos = 0;
String key;
String protocol;
bool has_request = false;
CharString response;
int response_sent = 0;
Error do_handshake(const Vector<String> p_protocols, uint64_t p_timeout, String &r_resource_name, const Vector<String> &p_extra_headers);
};
int _in_buf_size = DEF_BUF_SHIFT;
int _in_pkt_size = DEF_PKT_SHIFT;
int _out_buf_size = DEF_BUF_SHIFT;
int _out_pkt_size = DEF_PKT_SHIFT;
List<Ref<PendingPeer>> _pending;
Ref<TCPServer> _server;
Vector<String> _protocols;
Vector<String> _extra_headers;
public:
Error set_buffers(int p_in_buffer, int p_in_packets, int p_out_buffer, int p_out_packets) override;
void set_extra_headers(const Vector<String> &p_headers) override;
Error listen(int p_port, const Vector<String> p_protocols = Vector<String>(), bool gd_mp_api = false) override;
void stop() override;
bool is_listening() const override;
int get_max_packet_size() const override;
bool has_peer(int p_id) const override;
Ref<WebSocketPeer> get_peer(int p_id) const override;
IPAddress get_peer_address(int p_peer_id) const override;
int get_peer_port(int p_peer_id) const override;
void disconnect_peer(int p_peer_id, int p_code = 1000, String p_reason = "") override;
virtual void poll() override;
WSLServer();
~WSLServer();
};
#endif // WEB_ENABLED
#endif // WSL_SERVER_H