godot/thirdparty/amd-fsr2/ffx_assert.cpp
Dario 057367bf4f Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
Introduces support for FSR2 as a new upscaler option available from the project settings. Also introduces an specific render list for surfaces that require motion and the ability to derive motion vectors from depth buffer and camera motion.
2023-09-25 10:37:47 -03:00

82 lines
2.6 KiB
C++

// This file is part of the FidelityFX SDK.
//
// Copyright (c) 2022-2023 Advanced Micro Devices, Inc. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#include "ffx_assert.h"
#include <stdlib.h> // for malloc()
#ifdef _WIN32
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#include <windows.h> // required for OutputDebugString()
#include <stdio.h> // required for sprintf_s
#endif // #ifndef _WIN32
static FfxAssertCallback s_assertCallback;
// set the printing callback function
void ffxAssertSetPrintingCallback(FfxAssertCallback callback)
{
s_assertCallback = callback;
return;
}
// implementation of assert reporting
bool ffxAssertReport(const char* file, int32_t line, const char* condition, const char* message)
{
if (!file) {
return true;
}
#ifdef _WIN32
// form the final assertion string and output to the TTY.
const size_t bufferSize = static_cast<size_t>(snprintf(nullptr, 0, "%s(%d): ASSERTION FAILED. %s\n", file, line, message ? message : condition)) + 1;
char* tempBuf = static_cast<char*>(malloc(bufferSize));
if (!tempBuf) {
return true;
}
if (!message) {
sprintf_s(tempBuf, bufferSize, "%s(%d): ASSERTION FAILED. %s\n", file, line, condition);
} else {
sprintf_s(tempBuf, bufferSize, "%s(%d): ASSERTION FAILED. %s\n", file, line, message);
}
if (!s_assertCallback) {
OutputDebugStringA(tempBuf);
} else {
s_assertCallback(tempBuf);
}
// free the buffer.
free(tempBuf);
#else
FFX_UNUSED(line);
FFX_UNUSED(condition);
FFX_UNUSED(message);
#endif
return true;
}