mirror of
https://github.com/godotengine/godot
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81064cc239
We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
17 lines
1.1 KiB
XML
17 lines
1.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="ShaderInclude" inherits="Resource" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A snippet of shader code to be included in a [Shader] with [code]#include[/code].
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</brief_description>
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<description>
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A shader include file, saved with the [code].gdshaderinc[/code] extension. This class allows you to define a custom shader snippet that can be included in a [Shader] by using the preprocessor directive [code]#include[/code], followed by the file path (e.g. [code]#include "res://shader_lib.gdshaderinc"[/code]). The snippet doesn't have to be a valid shader on its own.
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</description>
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<tutorials>
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<link title="Shader preprocessor">$DOCS_URL/tutorials/shaders/shader_reference/shader_preprocessor.html</link>
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</tutorials>
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<members>
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<member name="code" type="String" setter="set_code" getter="get_code" default="""">
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Returns the code of the shader include file. The returned text is what the user has written, not the full generated code used internally.
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</member>
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</members>
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</class>
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