godot/doc/classes/MeshTexture.xml
Rémi Verschelde 81064cc239
Doctool: Remove version attribute from XML header
We don't use that info for anything, and it generates unnecessary diffs
every time we bump the minor version (and CI failures if we forget to
sync some files from opt-in modules (mono, text_server_fb).
2023-07-06 10:08:21 +02:00

23 lines
1.1 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="MeshTexture" inherits="Texture2D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Simple texture that uses a mesh to draw itself.
</brief_description>
<description>
Simple texture that uses a mesh to draw itself. It's limited because flags can't be changed and region drawing is not supported.
</description>
<tutorials>
</tutorials>
<members>
<member name="base_texture" type="Texture2D" setter="set_base_texture" getter="get_base_texture">
Sets the base texture that the Mesh will use to draw.
</member>
<member name="image_size" type="Vector2" setter="set_image_size" getter="get_image_size" default="Vector2(0, 0)">
Sets the size of the image, needed for reference.
</member>
<member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh">
Sets the mesh used to draw. It must be a mesh using 2D vertices.
</member>
<member name="resource_local_to_scene" type="bool" setter="set_local_to_scene" getter="is_local_to_scene" overrides="Resource" default="false" />
</members>
</class>