mirror of
https://github.com/godotengine/godot
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cc0eebd9d8
This commit also adds means to manually disable warnings in `code` tags where it's a false positive with the new `skip-lint` attribute. Warnings are now enabled on CI to prevent future errors.
53 lines
2.7 KiB
XML
53 lines
2.7 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="MenuButton" inherits="Button" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A button that brings up a [PopupMenu] when clicked.
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</brief_description>
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<description>
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A button that brings up a [PopupMenu] when clicked. To create new items inside this [PopupMenu], use [code]get_popup().add_item("My Item Name")[/code]. You can also create them directly from Godot editor's inspector.
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See also [BaseButton] which contains common properties and methods associated with this node.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="get_popup" qualifiers="const">
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<return type="PopupMenu" />
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<description>
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Returns the [PopupMenu] contained in this button.
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[b]Warning:[/b] This is a required internal node, removing and freeing it may cause a crash. If you wish to hide it or any of its children, use their [member Window.visible] property.
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</description>
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</method>
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<method name="set_disable_shortcuts">
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<return type="void" />
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<param index="0" name="disabled" type="bool" />
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<description>
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If [code]true[/code], shortcuts are disabled and cannot be used to trigger the button.
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</description>
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</method>
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<method name="show_popup">
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<return type="void" />
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<description>
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Adjusts popup position and sizing for the [MenuButton], then shows the [PopupMenu]. Prefer this over using [code]get_popup().popup()[/code].
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</description>
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</method>
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</methods>
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<members>
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<member name="action_mode" type="int" setter="set_action_mode" getter="get_action_mode" overrides="BaseButton" enum="BaseButton.ActionMode" default="0" />
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<member name="flat" type="bool" setter="set_flat" getter="is_flat" overrides="Button" default="true" />
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<member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" overrides="Control" enum="Control.FocusMode" default="0" />
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<member name="item_count" type="int" setter="set_item_count" getter="get_item_count" default="0">
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The number of items currently in the list.
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</member>
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<member name="switch_on_hover" type="bool" setter="set_switch_on_hover" getter="is_switch_on_hover" default="false">
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If [code]true[/code], when the cursor hovers above another [MenuButton] within the same parent which also has [member switch_on_hover] enabled, it will close the current [MenuButton] and open the other one.
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</member>
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<member name="toggle_mode" type="bool" setter="set_toggle_mode" getter="is_toggle_mode" overrides="BaseButton" default="true" />
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</members>
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<signals>
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<signal name="about_to_popup">
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<description>
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Emitted when the [PopupMenu] of this MenuButton is about to show.
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</description>
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</signal>
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</signals>
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</class>
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