godot/doc/classes/EditorScriptPicker.xml
Rémi Verschelde 81064cc239
Doctool: Remove version attribute from XML header
We don't use that info for anything, and it generates unnecessary diffs
every time we bump the minor version (and CI failures if we forget to
sync some files from opt-in modules (mono, text_server_fb).
2023-07-06 10:08:21 +02:00

17 lines
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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="EditorScriptPicker" inherits="EditorResourcePicker" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Godot editor's control for selecting the [code]script[/code] property of a [Node].
</brief_description>
<description>
Similar to [EditorResourcePicker] this [Control] node is used in the editor's Inspector dock, but only to edit the [code]script[/code] property of a [Node]. Default options for creating new resources of all possible subtypes are replaced with dedicated buttons that open the "Attach Node Script" dialog. Can be used with [EditorInspectorPlugin] to recreate the same behavior.
[b]Note:[/b] You must set the [member script_owner] for the custom context menu items to work.
</description>
<tutorials>
</tutorials>
<members>
<member name="script_owner" type="Node" setter="set_script_owner" getter="get_script_owner">
The owner [Node] of the script property that holds the edited resource.
</member>
</members>
</class>