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2016-01-24 10:51:42 -03:00
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core Removed get() function from many variant typed arrays, fixes #2135 2016-01-24 01:00:42 -03:00
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doc set_signed_data now works correctly on pcm8 samples. 2016-01-21 14:40:58 +01:00
drivers Correct viewport scaling with stretch mode viewport, fixes #1571 2016-01-24 00:46:26 -03:00
main add mappings and increase max number of buttons 2016-01-22 22:56:05 +01:00
modules -remove unnecesary error report, fixes #3361 2016-01-23 15:36:03 -03:00
platform add mappings and increase max number of buttons 2016-01-22 22:56:05 +01:00
scene Merge pull request #2698 from Faless/add_area_fix 2016-01-23 23:07:23 -03:00
servers Merge pull request #2698 from Faless/add_area_fix 2016-01-23 23:07:23 -03:00
tools Groups Editor: Clear LineEdit after creating a new group 2016-01-24 10:51:42 -03:00
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LOGO_LICENSE.md
methods.py Fixed wrong variable names 2016-01-20 17:48:53 +01:00
README.md
SConstruct
version.py

GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation has been moved to the OpenProject Wiki.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: http://godotengine.org/projects/godot-engine/wiki/Advanced_topics