Find a file
George Marques cff69b0612
GDExtension: Copy DLL to a temp file before opening
This is done only in the editor and only on Windows, to avoid a file
lock that prevents the original library being updated (e.g. by a
compiler).

When the game runs it will load the original DLL and pick up any
changes, only the editor will stay with the copy (until it is restarted
and create a new copy).

The copy is done in place by prepending a `~` to the original file name,
so dependencies that are loaded with a relative file path still work.
When the library is unloaded the copy file is deleted. The copy is also
marked as hidden to not show up in explorer.
2023-08-11 10:44:23 -03:00
.github
core GDExtension: Copy DLL to a temp file before opening 2023-08-11 10:44:23 -03:00
doc Merge pull request #75784 from Riteo/int-scale 2023-08-11 10:32:11 +02:00
drivers [FileAccess] Add methods to get/set "hidden" and "read-only" attributes on macOS/BSD and Windows. 2023-08-08 21:51:32 +03:00
editor Merge pull request #76778 from eugene87222/create-plugin-dialog 2023-08-11 10:32:36 +02:00
main GDExtension: Copy DLL to a temp file before opening 2023-08-11 10:44:23 -03:00
misc Fix API validation script on macOS. 2023-08-10 08:46:34 +03:00
modules Make EditorInterface accessible as a singleton 2023-08-09 16:01:31 +02:00
platform SCons: Disable misbehaving MSVC incremental linking 2023-08-10 14:04:19 +02:00
scene Merge pull request #80485 from Calinou/volumetric-fog-clamp-length 2023-08-11 10:33:23 +02:00
servers Fix tonemapper, incorrect vertex count was specified 2023-08-11 10:07:16 +10:00
tests Merge pull request #80423 from sepTN/test-packed-scene-v2 2023-08-10 14:54:22 +02:00
thirdparty Merge pull request #80384 from akien-mga/tinyexr-1.0.7 2023-08-08 17:00:22 +02:00
.clang-format
.clang-tidy
.editorconfig
.git-blame-ignore-revs
.gitattributes
.gitignore
.lgtm.yml
.mailmap
AUTHORS.md
CHANGELOG.md
CONTRIBUTING.md
COPYRIGHT.txt miniupnpc: Update to version 2.2.5 2023-08-07 17:51:28 +02:00
DONORS.md
gles3_builders.py
glsl_builders.py
icon.png
icon.svg
icon_outlined.png
icon_outlined.svg
LICENSE.txt
logo.png
logo.svg
LOGO_LICENSE.md
logo_outlined.png
logo_outlined.svg
methods.py
platform_methods.py
README.md
SConstruct Merge pull request #78959 from lawnjelly/scu_limit 2023-08-08 16:56:21 +02:00
scu_builders.py
version.py

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate TODOs