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Raul Santos cea77d0b48
C#: Add checks to Android export
- Add .NET 7.0 TFM when the platform is Anroid to the created csproj.
- Prevent exporting to Android when the architecture is not supported.
2023-10-10 00:35:08 +02:00
.github Web: Workaround Emscripten 3.1.42+ LTO regression 2023-09-05 14:58:52 +02:00
core Merge pull request #72751 from dalexeev/doc-comment-color 2023-10-09 23:21:54 +02:00
doc Merge pull request #83066 from imaperson/add-semicolon-to-os-case 2023-10-09 23:25:39 +02:00
drivers Merge pull request #79711 from adamscott/web-non-blocking-main-thread 2023-10-09 23:22:22 +02:00
editor Merge pull request #83024 from SaracenOne/dependency_menu_fix 2023-10-09 23:23:59 +02:00
main Fix building without GDScript 2023-10-08 01:29:04 +01:00
misc Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
modules C#: Add checks to Android export 2023-10-10 00:35:08 +02:00
platform C#: Add checks to Android export 2023-10-10 00:35:08 +02:00
scene Merge pull request #83035 from bitsawer/fix_voxelgi_bake_memory_leak 2023-10-09 15:40:38 +02:00
servers Merge pull request #83056 from AThousandShips/surface_fix 2023-10-09 23:25:16 +02:00
tests Fix code completion override of home and end keys 2023-10-06 14:48:45 -04:00
thirdparty Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-10-08 17:23:33 +02:00
.clang-format
.clang-tidy
.editorconfig GDScript: Fix some lambda bugs 2023-09-14 14:22:23 +03:00
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.gitignore Remove too greedy GCOV ignores from .gitignore 2023-08-29 13:38:38 +02:00
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AUTHORS.md
CHANGELOG.md Clarify return value of get_dependencies() 2023-07-11 13:28:34 +02:00
CONTRIBUTING.md
COPYRIGHT.txt Merge pull request #81659 from DarioSamo/nlm-denoiser 2023-09-27 19:08:01 +02:00
DONORS.md
gles3_builders.py Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
glsl_builders.py
icon.png
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icon_outlined.png
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LOGO_LICENSE.md
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methods.py Fix compiler detection. 2023-09-26 14:21:00 +03:00
platform_methods.py
README.md
SConstruct Add object_prefix scons option 2023-10-05 14:49:14 -04:00
scu_builders.py UWP: Remove platform port, needs to be redone from scratch for 4.x 2023-09-07 15:01:59 +02:00
version.py Bump version to 4.2-dev 2023-07-05 22:07:03 +02:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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