godot/drivers/gles2
Juan Linietsky 83d9a692be Ability to visually debug geometry visually:
-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc.
-Visible Navmesh and Navpoly
-Visible collision contacts for 2D and 3D as a red point
-Customizable colors in project settings
2015-09-20 13:03:46 -03:00
..
shaders ability to change shadow color in light2d 2015-06-24 18:15:43 -03:00
rasterizer_gles2.cpp Ability to visually debug geometry visually: 2015-09-20 13:03:46 -03:00
rasterizer_gles2.h ios now displays splash screen between launch image and main scene, instead of a black screen 2015-09-10 15:01:02 -07:00
rasterizer_instance_gles2.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
rasterizer_instance_gles2.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
SCsub GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
shader_compiler_gles2.cpp merged some stuff for okam 2015-09-03 23:24:55 -03:00
shader_compiler_gles2.h -corrected frac() and hyperbolic sin,cos,tan when running on PC (GLSL120), fixes #1775 2015-05-04 10:53:54 -03:00
shader_gles2.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
shader_gles2.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00