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mirror of https://github.com/godotengine/godot synced 2024-07-08 18:10:44 +00:00
godot/modules/enet
Fabio Alessandrelli ce47d5af77 ENet optional server_relay when disconnecting peer
Was not correctly enforced before, always notifying other peers of the
disconnection.
2020-01-03 20:09:49 +01:00
..
doc_classes Add ENet option to disable server relaying. 2019-11-27 11:48:31 +01:00
config.py SCons: Pass env to modules can_build method 2018-05-30 19:11:36 +02:00
networked_multiplayer_enet.cpp ENet optional server_relay when disconnecting peer 2020-01-03 20:09:49 +01:00
networked_multiplayer_enet.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
register_types.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
register_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor defines 2019-07-03 09:59:04 +02:00