godot/editor/editor_folding.cpp

301 lines
10 KiB
C++

/*************************************************************************/
/* editor_folding.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "editor_folding.h"
#include "core/io/file_access.h"
#include "editor/editor_inspector.h"
#include "editor/editor_settings.h"
Vector<String> EditorFolding::_get_unfolds(const Object *p_object) {
Vector<String> sections;
sections.resize(p_object->editor_get_section_folding().size());
if (sections.size()) {
String *w = sections.ptrw();
int idx = 0;
for (const Set<String>::Element *E = p_object->editor_get_section_folding().front(); E; E = E->next()) {
w[idx++] = E->get();
}
}
return sections;
}
void EditorFolding::save_resource_folding(const RES &p_resource, const String &p_path) {
Ref<ConfigFile> config;
config.instantiate();
Vector<String> unfolds = _get_unfolds(p_resource.ptr());
config->set_value("folding", "sections_unfolded", unfolds);
String file = p_path.get_file() + "-folding-" + p_path.md5_text() + ".cfg";
file = EditorSettings::get_singleton()->get_project_settings_dir().plus_file(file);
config->save(file);
}
void EditorFolding::_set_unfolds(Object *p_object, const Vector<String> &p_unfolds) {
int uc = p_unfolds.size();
const String *r = p_unfolds.ptr();
p_object->editor_clear_section_folding();
for (int i = 0; i < uc; i++) {
p_object->editor_set_section_unfold(r[i], true);
}
}
void EditorFolding::load_resource_folding(RES p_resource, const String &p_path) {
Ref<ConfigFile> config;
config.instantiate();
String file = p_path.get_file() + "-folding-" + p_path.md5_text() + ".cfg";
file = EditorSettings::get_singleton()->get_project_settings_dir().plus_file(file);
if (config->load(file) != OK) {
return;
}
Vector<String> unfolds;
if (config->has_section_key("folding", "sections_unfolded")) {
unfolds = config->get_value("folding", "sections_unfolded");
}
_set_unfolds(p_resource.ptr(), unfolds);
}
void EditorFolding::_fill_folds(const Node *p_root, const Node *p_node, Array &p_folds, Array &resource_folds, Array &nodes_folded, Set<RES> &resources) {
if (p_root != p_node) {
if (!p_node->get_owner()) {
return; //not owned, bye
}
if (p_node->get_owner() != p_root && !p_root->is_editable_instance(p_node)) {
return;
}
}
if (p_node->is_displayed_folded()) {
nodes_folded.push_back(p_root->get_path_to(p_node));
}
Vector<String> unfolds = _get_unfolds(p_node);
if (unfolds.size()) {
p_folds.push_back(p_root->get_path_to(p_node));
p_folds.push_back(unfolds);
}
List<PropertyInfo> plist;
p_node->get_property_list(&plist);
for (const PropertyInfo &E : plist) {
if (E.usage & PROPERTY_USAGE_EDITOR) {
if (E.type == Variant::OBJECT) {
RES res = p_node->get(E.name);
if (res.is_valid() && !resources.has(res) && !res->get_path().is_empty() && !res->get_path().is_resource_file()) {
Vector<String> res_unfolds = _get_unfolds(res.ptr());
resource_folds.push_back(res->get_path());
resource_folds.push_back(res_unfolds);
resources.insert(res);
}
}
}
}
for (int i = 0; i < p_node->get_child_count(); i++) {
_fill_folds(p_root, p_node->get_child(i), p_folds, resource_folds, nodes_folded, resources);
}
}
void EditorFolding::save_scene_folding(const Node *p_scene, const String &p_path) {
ERR_FAIL_NULL(p_scene);
FileAccessRef file_check = FileAccess::create(FileAccess::ACCESS_RESOURCES);
if (!file_check->file_exists(p_path)) { //This can happen when creating scene from FilesystemDock. It has path, but no file.
return;
}
Ref<ConfigFile> config;
config.instantiate();
Array unfolds, res_unfolds;
Set<RES> resources;
Array nodes_folded;
_fill_folds(p_scene, p_scene, unfolds, res_unfolds, nodes_folded, resources);
config->set_value("folding", "node_unfolds", unfolds);
config->set_value("folding", "resource_unfolds", res_unfolds);
config->set_value("folding", "nodes_folded", nodes_folded);
String file = p_path.get_file() + "-folding-" + p_path.md5_text() + ".cfg";
file = EditorSettings::get_singleton()->get_project_settings_dir().plus_file(file);
config->save(file);
}
void EditorFolding::load_scene_folding(Node *p_scene, const String &p_path) {
Ref<ConfigFile> config;
config.instantiate();
String path = EditorSettings::get_singleton()->get_project_settings_dir();
String file = p_path.get_file() + "-folding-" + p_path.md5_text() + ".cfg";
file = EditorSettings::get_singleton()->get_project_settings_dir().plus_file(file);
if (config->load(file) != OK) {
return;
}
Array unfolds;
if (config->has_section_key("folding", "node_unfolds")) {
unfolds = config->get_value("folding", "node_unfolds");
}
Array res_unfolds;
if (config->has_section_key("folding", "resource_unfolds")) {
res_unfolds = config->get_value("folding", "resource_unfolds");
}
Array nodes_folded;
if (config->has_section_key("folding", "nodes_folded")) {
nodes_folded = config->get_value("folding", "nodes_folded");
}
ERR_FAIL_COND(unfolds.size() & 1);
ERR_FAIL_COND(res_unfolds.size() & 1);
for (int i = 0; i < unfolds.size(); i += 2) {
NodePath path2 = unfolds[i];
Vector<String> un = unfolds[i + 1];
Node *node = p_scene->get_node_or_null(path2);
if (!node) {
continue;
}
_set_unfolds(node, un);
}
for (int i = 0; i < res_unfolds.size(); i += 2) {
String path2 = res_unfolds[i];
RES res;
if (ResourceCache::has(path2)) {
res = RES(ResourceCache::get(path2));
}
if (res.is_null()) {
continue;
}
Vector<String> unfolds2 = res_unfolds[i + 1];
_set_unfolds(res.ptr(), unfolds2);
}
for (int i = 0; i < nodes_folded.size(); i++) {
NodePath fold_path = nodes_folded[i];
if (p_scene->has_node(fold_path)) {
Node *node = p_scene->get_node(fold_path);
node->set_display_folded(true);
}
}
}
bool EditorFolding::has_folding_data(const String &p_path) {
String file = p_path.get_file() + "-folding-" + p_path.md5_text() + ".cfg";
file = EditorSettings::get_singleton()->get_project_settings_dir().plus_file(file);
return FileAccess::exists(file);
}
void EditorFolding::_do_object_unfolds(Object *p_object, Set<RES> &resources) {
List<PropertyInfo> plist;
p_object->get_property_list(&plist);
String group_base;
String group;
Set<String> unfold_group;
for (const PropertyInfo &E : plist) {
if (E.usage & PROPERTY_USAGE_CATEGORY) {
group = "";
group_base = "";
}
if (E.usage & PROPERTY_USAGE_GROUP) {
group = E.name;
group_base = E.hint_string;
if (group_base.ends_with("_")) {
group_base = group_base.substr(0, group_base.length() - 1);
}
}
//can unfold
if (E.usage & PROPERTY_USAGE_EDITOR) {
if (!group.is_empty()) { //group
if (group_base.is_empty() || E.name.begins_with(group_base)) {
bool can_revert = EditorPropertyRevert::can_property_revert(p_object, E.name);
if (can_revert) {
unfold_group.insert(group);
}
}
} else { //path
int last = E.name.rfind("/");
if (last != -1) {
bool can_revert = EditorPropertyRevert::can_property_revert(p_object, E.name);
if (can_revert) {
unfold_group.insert(E.name.substr(0, last));
}
}
}
if (E.type == Variant::OBJECT) {
RES res = p_object->get(E.name);
if (res.is_valid() && !resources.has(res) && !res->get_path().is_empty() && !res->get_path().is_resource_file()) {
resources.insert(res);
_do_object_unfolds(res.ptr(), resources);
}
}
}
}
for (Set<String>::Element *E = unfold_group.front(); E; E = E->next()) {
p_object->editor_set_section_unfold(E->get(), true);
}
}
void EditorFolding::_do_node_unfolds(Node *p_root, Node *p_node, Set<RES> &resources) {
if (p_root != p_node) {
if (!p_node->get_owner()) {
return; //not owned, bye
}
if (p_node->get_owner() != p_root && !p_root->is_editable_instance(p_node)) {
return;
}
}
_do_object_unfolds(p_node, resources);
for (int i = 0; i < p_node->get_child_count(); i++) {
_do_node_unfolds(p_root, p_node->get_child(i), resources);
}
}
void EditorFolding::unfold_scene(Node *p_scene) {
Set<RES> resources;
_do_node_unfolds(p_scene, p_scene, resources);
}
EditorFolding::EditorFolding() {
}