godot/platform/windows/platform_windows_builders.py
Aaron Franke 27b0f18275 Unify bits, arch, and android_arch into env["arch"]
Fully removes the `bits` option and adapts the code that relied on it.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-08-25 11:19:20 +02:00

22 lines
756 B
Python

"""Functions used to generate source files during build time
All such functions are invoked in a subprocess on Windows to prevent build flakiness.
"""
import os
from platform_methods import subprocess_main
def make_debug_mingw(target, source, env):
mingw_prefix = ""
if env["arch"] == "x86_32":
mingw_prefix = env["mingw_prefix_32"]
else:
mingw_prefix = env["mingw_prefix_64"]
os.system(mingw_prefix + "objcopy --only-keep-debug {0} {0}.debugsymbols".format(target[0]))
os.system(mingw_prefix + "strip --strip-debug --strip-unneeded {0}".format(target[0]))
os.system(mingw_prefix + "objcopy --add-gnu-debuglink={0}.debugsymbols {0}".format(target[0]))
if __name__ == "__main__":
subprocess_main(globals())