godot/core/io/packet_peer_udp.h
Fabio Alessandrelli 331f1662df [Net] Drop is_connected_to_host for TCP and UDP.
The UDP method is now called `is_socket_connected` to limit confusion
with the actual host connection status which doesn't make sense in UDP.

The TCP method is completly dropped, use get_status instead.

The only one left is the WebSocketPeer one, which should be fine as is
for now.
2022-03-27 16:36:44 +02:00

102 lines
4.2 KiB
C++

/*************************************************************************/
/* packet_peer_udp.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
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/* The above copyright notice and this permission notice shall be */
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/*************************************************************************/
#ifndef PACKET_PEER_UDP_H
#define PACKET_PEER_UDP_H
#include "core/io/ip.h"
#include "core/io/net_socket.h"
#include "core/io/packet_peer.h"
class UDPServer;
class PacketPeerUDP : public PacketPeer {
GDCLASS(PacketPeerUDP, PacketPeer);
protected:
enum {
PACKET_BUFFER_SIZE = 65536
};
RingBuffer<uint8_t> rb;
uint8_t recv_buffer[PACKET_BUFFER_SIZE];
uint8_t packet_buffer[PACKET_BUFFER_SIZE];
IPAddress packet_ip;
int packet_port = 0;
int queue_count = 0;
IPAddress peer_addr;
int peer_port = 0;
bool connected = false;
bool blocking = true;
bool broadcast = false;
UDPServer *udp_server = nullptr;
Ref<NetSocket> _sock;
static void _bind_methods();
String _get_packet_ip() const;
Error _set_dest_address(const String &p_address, int p_port);
Error _poll();
public:
void set_blocking_mode(bool p_enable);
Error bind(int p_port, const IPAddress &p_bind_address = IPAddress("*"), int p_recv_buffer_size = 65536);
void close();
Error wait();
bool is_bound() const;
Error connect_shared_socket(Ref<NetSocket> p_sock, IPAddress p_ip, uint16_t p_port, UDPServer *ref); // Used by UDPServer
void disconnect_shared_socket(); // Used by UDPServer
Error store_packet(IPAddress p_ip, uint32_t p_port, uint8_t *p_buf, int p_buf_size); // Used internally and by UDPServer
Error connect_to_host(const IPAddress &p_host, int p_port);
bool is_socket_connected() const;
IPAddress get_packet_address() const;
int get_packet_port() const;
int get_local_port() const;
void set_dest_address(const IPAddress &p_address, int p_port);
Error put_packet(const uint8_t *p_buffer, int p_buffer_size) override;
Error get_packet(const uint8_t **r_buffer, int &r_buffer_size) override;
int get_available_packet_count() const override;
int get_max_packet_size() const override;
void set_broadcast_enabled(bool p_enabled);
Error join_multicast_group(IPAddress p_multi_address, String p_if_name);
Error leave_multicast_group(IPAddress p_multi_address, String p_if_name);
PacketPeerUDP();
~PacketPeerUDP();
};
#endif // PACKET_PEER_UDP_H