godot/core/extension/gdextension_manager.h
Gilles Roudière be1c9d677d Rename all gdnative occurences to gdextension
Non-exhaustive list of case-sensitive renames:

GDExtension -> GDNative
GDNATIVE -> GDEXTENSION
gdextension -> gdnative
ExtensionExtension ->Extension (for where there was GDNativeExtension)
EXTENSION_EXTENSION ->EXTENSION (for where there was GDNATIVE_EXTENSION)
gdnlib -> gdextension
gdn_interface -> gde_interface
gdni -> gde_interface
2022-12-12 11:04:57 +01:00

75 lines
3.3 KiB
C++

/*************************************************************************/
/* gdextension_manager.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef GDEXTENSION_MANAGER_H
#define GDEXTENSION_MANAGER_H
#include "core/extension/gdextension.h"
class GDExtensionManager : public Object {
GDCLASS(GDExtensionManager, Object);
int32_t level = -1;
HashMap<String, Ref<GDExtension>> gdextension_map;
static void _bind_methods();
static GDExtensionManager *singleton;
public:
enum LoadStatus {
LOAD_STATUS_OK,
LOAD_STATUS_FAILED,
LOAD_STATUS_ALREADY_LOADED,
LOAD_STATUS_NOT_LOADED,
LOAD_STATUS_NEEDS_RESTART,
};
LoadStatus load_extension(const String &p_path);
LoadStatus reload_extension(const String &p_path);
LoadStatus unload_extension(const String &p_path);
bool is_extension_loaded(const String &p_path) const;
Vector<String> get_loaded_extensions() const;
Ref<GDExtension> get_extension(const String &p_path);
void initialize_extensions(GDExtension::InitializationLevel p_level);
void deinitialize_extensions(GDExtension::InitializationLevel p_level);
static GDExtensionManager *get_singleton();
void load_extensions();
GDExtensionManager();
};
VARIANT_ENUM_CAST(GDExtensionManager::LoadStatus)
#endif // GDEXTENSION_MANAGER_H