godot/editor/gui/editor_dir_dialog.h
Yuri Sizov 4154039832 Improve includes of EditorNode (and everything else)
Also start organizing editor-specific GUI components
into a dedicated folder, `editor/gui`.
Also move `editor_file_server` next to the rest of debugger classes.
2023-04-07 18:59:49 +02:00

79 lines
3.2 KiB
C++

/**************************************************************************/
/* editor_dir_dialog.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef EDITOR_DIR_DIALOG_H
#define EDITOR_DIR_DIALOG_H
#include "scene/gui/dialogs.h"
class CheckBox;
class EditorFileSystemDirectory;
class Tree;
class TreeItem;
class EditorDirDialog : public ConfirmationDialog {
GDCLASS(EditorDirDialog, ConfirmationDialog);
ConfirmationDialog *makedialog = nullptr;
LineEdit *makedirname = nullptr;
AcceptDialog *mkdirerr = nullptr;
Button *makedir = nullptr;
HashSet<String> opened_paths;
Tree *tree = nullptr;
bool updating = false;
CheckBox *copy = nullptr;
void _copy_toggled(bool p_pressed);
void _item_collapsed(Object *p_item);
void _item_activated();
void _update_dir(TreeItem *p_item, EditorFileSystemDirectory *p_dir, const String &p_select_path = String());
void _make_dir();
void _make_dir_confirm();
void ok_pressed() override;
bool must_reload = false;
protected:
void _notification(int p_what);
static void _bind_methods();
public:
void reload(const String &p_path = "");
bool is_copy_pressed() const;
EditorDirDialog();
};
#endif // EDITOR_DIR_DIALOG_H