godot/modules/websocket
Rémi Verschelde cb282c6ef0 Style: Set clang-format Standard to Cpp11
For us, it practically only changes the fact that `A<A<int>>` is now
used instead of the C++03 compatible `A<A<int> >`.

Note: clang-format 10+ changed the `Standard` arguments to fully
specified `c++11`, `c++14`, etc. versions, but we can't use `c++17`
now if we want to preserve compatibility with clang-format 8 and 9.
`Cpp11` is still supported as deprecated alias for `Latest`.
2020-03-17 07:36:24 +01:00
..
doc_classes doc: Sync classref with current source 2020-02-18 14:02:02 +01:00
config.py
emws_client.cpp Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
emws_client.h
emws_peer.cpp Fix Javascript platform after PoolVector removal. 2020-03-08 03:35:13 +01:00
emws_peer.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
emws_server.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
emws_server.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
packet_buffer.h
register_types.cpp
register_types.h
SCsub
websocket_client.cpp
websocket_client.h
websocket_macros.h
websocket_multiplayer_peer.cpp Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
websocket_multiplayer_peer.h Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
websocket_peer.cpp
websocket_peer.h
websocket_server.cpp
websocket_server.h
wsl_client.cpp Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
wsl_client.h
wsl_peer.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
wsl_peer.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
wsl_server.cpp Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
wsl_server.h Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00