mirror of
https://github.com/godotengine/godot
synced 2024-11-02 05:26:46 +00:00
ee9a735c26
This support is experimental and requires .NET 8 Known issues: - Requires macOS due to use of lipo and xcodebuild - arm64 simulator templates are not currently included in the official packaging
38 lines
912 B
Python
38 lines
912 B
Python
# Prior to .NET Core, we supported these: ["windows", "macos", "linuxbsd", "android", "web", "ios"]
|
|
# Eventually support for each them should be added back.
|
|
supported_platforms = ["windows", "macos", "linuxbsd", "android", "ios"]
|
|
|
|
|
|
def can_build(env, platform):
|
|
if env["arch"].startswith("rv"):
|
|
return False
|
|
|
|
if env.editor_build:
|
|
env.module_add_dependencies("mono", ["regex"])
|
|
|
|
return True
|
|
|
|
|
|
def configure(env):
|
|
platform = env["platform"]
|
|
|
|
if platform not in supported_platforms:
|
|
raise RuntimeError("This module does not currently support building for this platform")
|
|
|
|
env.add_module_version_string("mono")
|
|
|
|
|
|
def get_doc_classes():
|
|
return [
|
|
"CSharpScript",
|
|
"GodotSharp",
|
|
]
|
|
|
|
|
|
def get_doc_path():
|
|
return "doc_classes"
|
|
|
|
|
|
def is_enabled():
|
|
# The module is disabled by default. Use module_mono_enabled=yes to enable it.
|
|
return False
|