godot/scene/resources
2022-01-28 23:24:38 +01:00
..
default_theme Improve the default project theme 2022-01-19 18:46:01 +03:00
animation.cpp Make AnimationTree delta argument force double in core 2022-01-29 05:07:30 +09:00
animation.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
audio_stream_sample.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
audio_stream_sample.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
bit_map.cpp Merge pull request #55841 from OverloadedOrama/expose-bitmap-methods 2022-01-25 16:54:26 +01:00
bit_map.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
box_shape_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
box_shape_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
camera_effects.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
camera_effects.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
canvas_item_material.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
canvas_item_material.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
capsule_shape_2d.cpp Circle&CapsuleShape2D: Fix outlines missing line. 2022-01-22 22:14:41 +05:45
capsule_shape_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
capsule_shape_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
capsule_shape_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
circle_shape_2d.cpp Circle&CapsuleShape2D: Fix outlines missing line. 2022-01-22 22:14:41 +05:45
circle_shape_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
concave_polygon_shape_2d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
concave_polygon_shape_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
concave_polygon_shape_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
concave_polygon_shape_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
convex_polygon_shape_2d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
convex_polygon_shape_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
convex_polygon_shape_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
convex_polygon_shape_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
curve.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
curve.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
cylinder_shape_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
cylinder_shape_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
environment.cpp add support for glow maps 2022-01-20 16:47:25 +01:00
environment.h add support for glow maps 2022-01-20 16:47:25 +01:00
fog_material.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
fog_material.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
font.cpp Merge pull request #54794 from bruvzg/runtime_bmfont_parser 2022-01-17 13:25:08 +01:00
font.h Merge pull request #54794 from bruvzg/runtime_bmfont_parser 2022-01-17 13:25:08 +01:00
gradient.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gradient.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
height_map_shape_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
height_map_shape_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
immediate_mesh.cpp Add nodiscard to core math classes to catch c++ errors. 2022-01-20 13:07:49 +00:00
immediate_mesh.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
importer_mesh.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
importer_mesh.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
material.cpp Move metallic and roughness automated assignment to an inspector UndoRedo 2022-01-06 16:07:26 +00:00
material.h Optimize include files to improve shader_language.h compilation speed 2022-01-12 14:19:12 +03:00
mesh.cpp Merge pull request #56330 from nikitalita/convert-old-octahedral 2022-01-08 23:38:44 +01:00
mesh.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
mesh_data_tool.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
mesh_data_tool.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
mesh_library.cpp Make sure MeshLibrary shape array has correct number of elements 2022-01-18 19:48:13 -06:00
mesh_library.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
multimesh.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
multimesh.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
navigation_mesh.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
navigation_mesh.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
packed_scene.cpp Removed redundant ClassDB::is_class_enabled() and moved second dynamic_cast inside worst case if 2022-01-08 14:09:22 +01:00
packed_scene.h Merge pull request #53313 from KoBeWi/debinded_konnekt 2022-01-04 12:22:46 +01:00
particles_material.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
particles_material.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
physics_material.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
physics_material.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
polygon_path_finder.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
polygon_path_finder.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
primitive_meshes.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
primitive_meshes.h Style: Remove inconsistently used @author docstrings 2022-01-04 20:42:50 +01:00
rectangle_shape_2d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
rectangle_shape_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
resource_format_text.cpp Merge pull request #53313 from KoBeWi/debinded_konnekt 2022-01-04 12:22:46 +01:00
resource_format_text.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
SCsub
segment_shape_2d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
segment_shape_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
separation_ray_shape_2d.cpp Use List Initializations for Vectors. 2022-01-12 10:15:12 +05:45
separation_ray_shape_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
separation_ray_shape_3d.cpp Use List Initializations for Vectors. 2022-01-12 10:15:12 +05:45
separation_ray_shape_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
shader.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
shader.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
shape_2d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
shape_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
shape_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
shape_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_2d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_2d_ccdik.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_2d_ccdik.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_2d_fabrik.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_2d_fabrik.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_2d_jiggle.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_2d_jiggle.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_2d_lookat.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_2d_lookat.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_2d_physicalbones.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_2d_physicalbones.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_2d_stackholder.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_2d_stackholder.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_2d_twoboneik.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_2d_twoboneik.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_3d_ccdik.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_3d_ccdik.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_3d_fabrik.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_3d_fabrik.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_3d_jiggle.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_3d_jiggle.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_3d_lookat.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_3d_lookat.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_3d_stackholder.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_3d_stackholder.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_3d_twoboneik.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_3d_twoboneik.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_stack_2d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_stack_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_stack_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_stack_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skin.cpp Expose add_named_bind for all essential skin bindings. 2022-01-14 03:20:24 -08:00
skin.h Merge pull request #56212 from laws65/skin-export-crash-fix 2022-01-05 10:48:52 +01:00
sky.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
sky.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
sky_material.cpp Merge pull request #53954 from Chaosus/fix_quit_errors 2022-01-25 20:09:52 +01:00
sky_material.h Add shader cache and filter variable to PanoramaSkyMaterial 2022-01-14 23:30:27 -05:00
sphere_shape_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
sphere_shape_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
sprite_frames.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
sprite_frames.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
style_box.cpp Use List Initializations for Vectors. 2022-01-12 10:15:12 +05:45
style_box.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
surface_tool.cpp Rename or refactor macros to avoid leading underscores 2022-01-20 20:29:15 +01:00
surface_tool.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
syntax_highlighter.cpp Improvments for SyntaxHighlighters 2022-01-15 15:39:55 +00:00
syntax_highlighter.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
text_file.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
text_file.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
text_line.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
text_line.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
text_paragraph.cpp [TextServer] Improvements for line breaking, "Fill" alignment, overrun, and interaction between these modes. 2022-01-13 08:53:28 +02:00
text_paragraph.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
texture.cpp Fix AtlasTexture nesting 2022-01-15 00:14:56 +01:00
texture.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
theme.cpp Merge pull request #56376 from pycbouh/theme-tombe-les-theme-properties 2022-01-06 11:33:43 +01:00
theme.h Merge pull request #56376 from pycbouh/theme-tombe-les-theme-properties 2022-01-06 11:33:43 +01:00
tile_set.cpp TileSetAtlasSource: Make get_tile_data return TileData * 2022-01-28 14:27:12 +01:00
tile_set.h TileSetAtlasSource: Make get_tile_data return TileData * 2022-01-28 14:27:12 +01:00
video_stream.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
visual_shader.cpp Merge pull request #57056 from Chaosus/vs_fix_defaults 2022-01-23 00:27:48 +01:00
visual_shader.h Fix default input port hints for some modes in visual shader 2022-01-22 11:12:56 +03:00
visual_shader_nodes.cpp Fix default input port hints for some modes in visual shader 2022-01-22 11:12:56 +03:00
visual_shader_nodes.h Fix default input port hints for some modes in visual shader 2022-01-22 11:12:56 +03:00
visual_shader_particle_nodes.cpp Fix default input port hints for some modes in visual shader 2022-01-22 11:12:56 +03:00
visual_shader_particle_nodes.h Fix default input port hints for some modes in visual shader 2022-01-22 11:12:56 +03:00
visual_shader_sdf_nodes.cpp Fix default input port hints for some modes in visual shader 2022-01-22 11:12:56 +03:00
visual_shader_sdf_nodes.h Fix default input port hints for some modes in visual shader 2022-01-22 11:12:56 +03:00
world_2d.cpp Improve Navigation2D default settings, see #56852 2022-01-28 22:35:05 +01:00
world_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
world_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
world_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
world_boundary_shape_2d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
world_boundary_shape_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
world_boundary_shape_3d.cpp Use List Initializations for Vectors. 2022-01-12 10:15:12 +05:45
world_boundary_shape_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00