godot/drivers
Patrick c98ab5aba3 Add option to use world coordinates in canvas item shader
By using the render mode `world_vertex_coords` you can automatically use the vertex coordinates in world space
2023-08-30 15:32:18 +02:00
..
alsa Add a --audio-output-latency command-line argument 2023-08-17 14:45:17 +02:00
alsamidi Fix wait for thread not started 2023-04-27 20:28:22 +02:00
coreaudio Add a --audio-output-latency command-line argument 2023-08-17 14:45:17 +02:00
coremidi Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
gl_context Enable shadow warnings and fix raised errors 2023-05-11 16:00:59 +02:00
gles3 Add option to use world coordinates in canvas item shader 2023-08-30 15:32:18 +02:00
png libpng: Enable intrinsics on x86/SSE2, ppc64/VSX, and all arm/NEON 2023-08-04 14:57:21 +02:00
pulseaudio Add a --audio-output-latency command-line argument 2023-08-17 14:45:17 +02:00
unix [FileAccess] Add methods to get/set "hidden" and "read-only" attributes on macOS/BSD and Windows. 2023-08-08 21:51:32 +03:00
vulkan Fix missing EARLY_FRAGMENT_TESTS_BIT barrier flags 2023-08-27 19:38:34 -03:00
wasapi Add a --audio-output-latency command-line argument 2023-08-17 14:45:17 +02:00
windows [FileAccess] Add methods to get/set "hidden" and "read-only" attributes on macOS/BSD and Windows. 2023-08-08 21:51:32 +03:00
winmidi One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
xaudio2 Add a --audio-output-latency command-line argument 2023-08-17 14:45:17 +02:00
register_driver_types.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
register_driver_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
SCsub Refactor SPIR-V reflection into a generic RenderingDevice feature 2022-12-12 14:14:53 +01:00