godot/modules/navigation/SCsub
2023-06-13 21:13:21 -03:00

87 lines
2.4 KiB
Python

#!/usr/bin/env python
Import("env")
Import("env_modules")
env_navigation = env_modules.Clone()
# Thirdparty source files
thirdparty_obj = []
# Recast Thirdparty source files
if env["builtin_recastnavigation"]:
thirdparty_dir = "#thirdparty/recastnavigation/Recast/"
thirdparty_sources = [
"Source/Recast.cpp",
"Source/RecastAlloc.cpp",
"Source/RecastArea.cpp",
"Source/RecastAssert.cpp",
"Source/RecastContour.cpp",
"Source/RecastFilter.cpp",
"Source/RecastLayers.cpp",
"Source/RecastMesh.cpp",
"Source/RecastMeshDetail.cpp",
"Source/RecastRasterization.cpp",
"Source/RecastRegion.cpp",
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env_navigation.Prepend(CPPPATH=[thirdparty_dir + "Include"])
env_thirdparty = env_navigation.Clone()
env_thirdparty.disable_warnings()
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
# RVO 2D Thirdparty source files
if env["builtin_rvo2_2d"]:
thirdparty_dir = "#thirdparty/rvo2/rvo2_2d/"
thirdparty_sources = [
"Agent2d.cc",
"Obstacle2d.cc",
"KdTree2d.cc",
"Line.cc",
"RVOSimulator2d.cc",
"Vector2.cc",
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env_navigation.Prepend(CPPPATH=[thirdparty_dir])
env_thirdparty = env_navigation.Clone()
env_thirdparty.disable_warnings()
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
# RVO 3D Thirdparty source files
if env["builtin_rvo2_3d"]:
thirdparty_dir = "#thirdparty/rvo2/rvo2_3d/"
thirdparty_sources = [
"Agent3d.cc",
"KdTree3d.cc",
"Plane.cc",
"RVOSimulator3d.cc",
"Vector3.cc",
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env_navigation.Prepend(CPPPATH=[thirdparty_dir])
env_thirdparty = env_navigation.Clone()
env_thirdparty.disable_warnings()
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
env.modules_sources += thirdparty_obj
# Godot source files
module_obj = []
env_navigation.add_source_files(module_obj, "*.cpp")
if env.editor_build:
env_navigation.add_source_files(module_obj, "editor/*.cpp")
env.modules_sources += module_obj
# Needed to force rebuilding the module files when the thirdparty library is updated.
env.Depends(module_obj, thirdparty_obj)