godot/modules/websocket/websocket_peer.h
Fabio Alessandrelli adba870534 [NET] Refactor TLS configuration.
Use a TLSOptions configuration object which is created via static
functions.

- "TLSOptions.client": uses the standard CA and common name verification.
- "TLSOptions.client_unsafe": uses optional CA verification (i.e. if specified)
- "TLSOptions.server": is the standard server configuration (chain + key)

This will allow us to expand the TLS configuration options to include
e.g. mutual authentication without bloating the classes that uses
StreamPeerTLS and PacketPeerDTLS as underlying peers.
2023-01-28 11:08:02 +01:00

127 lines
4.7 KiB
C++

/**************************************************************************/
/* websocket_peer.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
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/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/**************************************************************************/
#ifndef WEBSOCKET_PEER_H
#define WEBSOCKET_PEER_H
#include "core/crypto/crypto.h"
#include "core/error/error_list.h"
#include "core/io/packet_peer.h"
class WebSocketPeer : public PacketPeer {
GDCLASS(WebSocketPeer, PacketPeer);
public:
enum State {
STATE_CONNECTING,
STATE_OPEN,
STATE_CLOSING,
STATE_CLOSED
};
enum WriteMode {
WRITE_MODE_TEXT,
WRITE_MODE_BINARY,
};
enum {
DEFAULT_BUFFER_SIZE = 65535,
};
private:
virtual Error _send_bind(const PackedByteArray &p_data, WriteMode p_mode = WRITE_MODE_BINARY);
protected:
static WebSocketPeer *(*_create)();
static void _bind_methods();
Vector<String> supported_protocols;
Vector<String> handshake_headers;
Vector<String> _get_supported_protocols() const;
Vector<String> _get_handshake_headers() const;
int outbound_buffer_size = DEFAULT_BUFFER_SIZE;
int inbound_buffer_size = DEFAULT_BUFFER_SIZE;
int max_queued_packets = 2048;
public:
static WebSocketPeer *create() {
if (!_create) {
return nullptr;
}
return _create();
}
virtual Error connect_to_url(const String &p_url, Ref<TLSOptions> p_options = Ref<TLSOptions>()) = 0;
virtual Error accept_stream(Ref<StreamPeer> p_stream) = 0;
virtual Error send(const uint8_t *p_buffer, int p_buffer_size, WriteMode p_mode) = 0;
virtual void close(int p_code = 1000, String p_reason = "") = 0;
virtual IPAddress get_connected_host() const = 0;
virtual uint16_t get_connected_port() const = 0;
virtual bool was_string_packet() const = 0;
virtual void set_no_delay(bool p_enabled) = 0;
virtual int get_current_outbound_buffered_amount() const = 0;
virtual String get_selected_protocol() const = 0;
virtual String get_requested_url() const = 0;
virtual void poll() = 0;
virtual State get_ready_state() const = 0;
virtual int get_close_code() const = 0;
virtual String get_close_reason() const = 0;
Error send_text(const String &p_text);
void set_supported_protocols(const Vector<String> &p_protocols);
const Vector<String> get_supported_protocols() const;
void set_handshake_headers(const Vector<String> &p_headers);
const Vector<String> get_handshake_headers() const;
void set_outbound_buffer_size(int p_buffer_size);
int get_outbound_buffer_size() const;
void set_inbound_buffer_size(int p_buffer_size);
int get_inbound_buffer_size() const;
void set_max_queued_packets(int p_max_queued_packets);
int get_max_queued_packets() const;
WebSocketPeer();
~WebSocketPeer();
};
VARIANT_ENUM_CAST(WebSocketPeer::WriteMode);
VARIANT_ENUM_CAST(WebSocketPeer::State);
#endif // WEBSOCKET_PEER_H