.. |
shaders
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Implemented inverse shader function to GLES2
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2019-08-22 08:22:49 +03:00 |
rasterizer_canvas_gles2.cpp
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Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'
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2019-08-17 12:33:15 +02:00 |
rasterizer_canvas_gles2.h
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Some Vector2i usage cleanup
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2019-08-03 01:11:05 -07:00 |
rasterizer_gles2.cpp
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Add an option to disable boot splash filtering
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2019-06-15 23:53:39 +02:00 |
rasterizer_gles2.h
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Add an option to disable boot splash filtering
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2019-06-15 23:53:39 +02:00 |
rasterizer_scene_gles2.cpp
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Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'
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2019-08-17 12:33:15 +02:00 |
rasterizer_scene_gles2.h
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Merge pull request #30714 from Calinou/invert-default-fog-height
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2019-08-08 17:20:32 +02:00 |
rasterizer_storage_gles2.cpp
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Fix hint range step for integer in shaders
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2019-08-25 15:11:04 +03:00 |
rasterizer_storage_gles2.h
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Adding a new Camera Server implementation to Godot.
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2019-06-15 21:30:32 +10:00 |
SCsub
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SCons: Build thirdparty code in own env, disable warnings
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2018-09-28 14:07:39 +02:00 |
shader_compiler_gles2.cpp
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Merge pull request #31746 from clayjohn/skip-vertex-transform-gles2
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2019-08-29 08:37:12 +02:00 |
shader_compiler_gles2.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
shader_gles2.cpp
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Some code changed with Clang-Tidy
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2019-06-26 15:08:25 +02:00 |
shader_gles2.h
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Add missing license headers
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2019-06-11 15:33:32 +02:00 |