godot/drivers/SCsub
Rémi Verschelde a9e17af09a SCons: Build core's thirdparty code in own environment
Also move Zlib and Zstd's build instructions to core/SCsub.
2018-09-28 11:40:41 +02:00

55 lines
1.2 KiB
Python
Vendored

#!/usr/bin/env python
Import('env')
env.drivers_sources = []
# OS drivers
SConscript('unix/SCsub')
SConscript('windows/SCsub')
# Sounds drivers
SConscript('alsa/SCsub')
SConscript('coreaudio/SCsub')
SConscript('pulseaudio/SCsub')
if (env["platform"] == "windows"):
SConscript("rtaudio/SCsub")
SConscript("wasapi/SCsub")
if env['xaudio2']:
SConscript("xaudio2/SCsub")
# Midi drivers
SConscript('alsamidi/SCsub')
SConscript('coremidi/SCsub')
SConscript('winmidi/SCsub')
# Graphics drivers
if (env["platform"] != "server"):
SConscript('gles3/SCsub')
SConscript('gles2/SCsub')
SConscript('gl_context/SCsub')
else:
SConscript('dummy/SCsub')
# Core dependencies
SConscript("png/SCsub")
# Tools override
# FIXME: Should likely be integrated in the tools/ codebase
if env['tools']:
SConscript("convex_decomp/SCsub")
if env['vsproj']:
import os
path = os.getcwd()
# Change directory so the path resolves correctly in the function call.
os.chdir("..")
env.AddToVSProject(env.drivers_sources)
os.chdir(path)
if env.split_drivers:
env.split_lib("drivers")
else:
env.add_source_files(env.drivers_sources, "*.cpp")
lib = env.add_library("drivers", env.drivers_sources)
env.Prepend(LIBS=[lib])