godot/servers/audio_server.h
Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00

292 lines
10 KiB
C++

/*************************************************************************/
/* audio_server.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef AUDIO_SERVER_H
#define AUDIO_SERVER_H
#include "variant.h"
#include "object.h"
class AudioMixer {
protected:
void audio_mixer_chunk_call(int p_frames);
public:
enum {
INVALID_CHANNEL=0xFFFFFFFF
};
typedef uint32_t ChannelID;
/* CHANNEL API */
enum FilterType {
FILTER_NONE,
FILTER_LOWPASS,
FILTER_BANDPASS,
FILTER_HIPASS,
FILTER_NOTCH,
FILTER_PEAK,
FILTER_BANDLIMIT, ///< cutoff is LP resonace is HP
FILTER_LOW_SHELF,
FILTER_HIGH_SHELF
};
enum ReverbRoomType {
REVERB_SMALL,
REVERB_MEDIUM,
REVERB_LARGE,
REVERB_HALL,
MAX_REVERBS
};
virtual ChannelID channel_alloc(RID p_sample)=0;
virtual void channel_set_volume(ChannelID p_channel, float p_gain)=0;
virtual void channel_set_pan(ChannelID p_channel, float p_pan, float p_depth=0,float height=0)=0; //pan and depth go from -1 to 1
virtual void channel_set_filter(ChannelID p_channel, FilterType p_type, float p_cutoff, float p_resonance, float p_gain=1.0)=0;
virtual void channel_set_chorus(ChannelID p_channel, float p_chorus )=0;
virtual void channel_set_reverb(ChannelID p_channel, ReverbRoomType p_room_type, float p_reverb)=0;
virtual void channel_set_mix_rate(ChannelID p_channel, int p_mix_rate)=0;
virtual void channel_set_positional(ChannelID p_channel, bool p_positional)=0;
virtual float channel_get_volume(ChannelID p_channel) const=0;
virtual float channel_get_pan(ChannelID p_channel) const=0; //pan and depth go from -1 to 1
virtual float channel_get_pan_depth(ChannelID p_channel) const=0; //pan and depth go from -1 to 1
virtual float channel_get_pan_height(ChannelID p_channel) const=0; //pan and depth go from -1 to 1
virtual FilterType channel_get_filter_type(ChannelID p_channel) const=0;
virtual float channel_get_filter_cutoff(ChannelID p_channel) const=0;
virtual float channel_get_filter_resonance(ChannelID p_channel) const=0;
virtual float channel_get_filter_gain(ChannelID p_channel) const=0;
virtual float channel_get_chorus(ChannelID p_channel) const=0;
virtual ReverbRoomType channel_get_reverb_type(ChannelID p_channel) const=0;
virtual float channel_get_reverb(ChannelID p_channel) const=0;
virtual int channel_get_mix_rate(ChannelID p_channel) const=0;
virtual bool channel_is_positional(ChannelID p_channel) const=0;
virtual bool channel_is_valid(ChannelID p_channel) const=0;
virtual void channel_free(ChannelID p_channel)=0;
virtual void set_mixer_volume(float p_volume)=0;
virtual ~AudioMixer() {}
};
class AudioServer : public Object {
OBJ_TYPE( AudioServer, Object );
static AudioServer *singleton;
protected:
friend class AudioStream;
friend class EventStream;
friend class AudioMixer;
virtual AudioMixer *get_mixer()=0;
virtual void audio_mixer_chunk_callback(int p_frames)=0;
static void _bind_methods();
public:
class EventStream {
protected:
AudioMixer *get_mixer() const;
public:
virtual void update(uint64_t p_usec)=0;
virtual ~EventStream() {}
};
class AudioStream {
public:
virtual int get_channel_count() const=0;
virtual void set_mix_rate(int p_rate)=0; //notify the stream of the mix rate
virtual bool mix(int32_t *p_buffer,int p_frames)=0;
virtual void update()=0;
virtual bool can_update_mt() const { return true; }
virtual ~AudioStream() {}
};
enum SampleFormat {
SAMPLE_FORMAT_PCM8,
SAMPLE_FORMAT_PCM16,
SAMPLE_FORMAT_IMA_ADPCM
};
enum SampleLoopFormat {
SAMPLE_LOOP_NONE,
SAMPLE_LOOP_FORWARD,
SAMPLE_LOOP_PING_PONG // not supported in every platform
};
/* SAMPLE API */
virtual RID sample_create(SampleFormat p_format, bool p_stereo, int p_length)=0;
virtual void sample_set_description(RID p_sample, const String& p_description)=0;
virtual String sample_get_description(RID p_sample) const=0;
virtual SampleFormat sample_get_format(RID p_sample) const=0;
virtual bool sample_is_stereo(RID p_sample) const=0;
virtual int sample_get_length(RID p_sample) const=0;
virtual const void* sample_get_data_ptr(RID p_sample) const=0;
virtual void sample_set_signed_data(RID p_sample, const DVector<float>& p_buffer);
virtual void sample_set_data(RID p_sample, const DVector<uint8_t>& p_buffer)=0;
virtual DVector<uint8_t> sample_get_data(RID p_sample) const=0;
virtual void sample_set_mix_rate(RID p_sample,int p_rate)=0;
virtual int sample_get_mix_rate(RID p_sample) const=0;
virtual void sample_set_loop_format(RID p_sample,SampleLoopFormat p_format)=0;
virtual SampleLoopFormat sample_get_loop_format(RID p_sample) const=0;
virtual void sample_set_loop_begin(RID p_sample,int p_pos)=0;
virtual int sample_get_loop_begin(RID p_sample) const=0;
virtual void sample_set_loop_end(RID p_sample,int p_pos)=0;
virtual int sample_get_loop_end(RID p_sample) const=0;
/* VOICE API */
enum FilterType {
FILTER_NONE,
FILTER_LOWPASS,
FILTER_BANDPASS,
FILTER_HIPASS,
FILTER_NOTCH,
FILTER_PEAK,
FILTER_BANDLIMIT, ///< cutoff is LP resonace is HP
FILTER_LOW_SHELF,
FILTER_HIGH_SHELF
};
enum ReverbRoomType {
REVERB_SMALL,
REVERB_MEDIUM,
REVERB_LARGE,
REVERB_HALL
};
virtual RID voice_create()=0;
virtual void voice_play(RID p_voice, RID p_sample)=0;
virtual void voice_set_volume(RID p_voice, float p_volume)=0;
virtual void voice_set_pan(RID p_voice, float p_pan, float p_depth=0,float height=0)=0; //pan and depth go from -1 to 1
virtual void voice_set_filter(RID p_voice, FilterType p_type, float p_cutoff, float p_resonance, float p_gain=0)=0;
virtual void voice_set_chorus(RID p_voice, float p_chorus )=0;
virtual void voice_set_reverb(RID p_voice, ReverbRoomType p_room_type, float p_reverb)=0;
virtual void voice_set_mix_rate(RID p_voice, int p_mix_rate)=0;
virtual void voice_set_positional(RID p_voice, bool p_positional)=0;
virtual float voice_get_volume(RID p_voice) const=0;
virtual float voice_get_pan(RID p_voice) const=0; //pan and depth go from -1 to 1
virtual float voice_get_pan_depth(RID p_voice) const=0; //pan and depth go from -1 to 1
virtual float voice_get_pan_height(RID p_voice) const=0; //pan and depth go from -1 to 1
virtual FilterType voice_get_filter_type(RID p_voice) const=0;
virtual float voice_get_filter_cutoff(RID p_voice) const=0;
virtual float voice_get_filter_resonance(RID p_voice) const=0;
virtual float voice_get_chorus(RID p_voice) const=0;
virtual ReverbRoomType voice_get_reverb_type(RID p_voice) const=0;
virtual float voice_get_reverb(RID p_voice) const=0;
virtual int voice_get_mix_rate(RID p_voice) const=0;
virtual bool voice_is_positional(RID p_voice) const=0;
virtual void voice_stop(RID p_voice)=0;
virtual bool voice_is_active(RID p_voice) const=0;
/* STREAM API */
virtual RID audio_stream_create(AudioStream *p_stream)=0;
virtual RID event_stream_create(EventStream *p_stream)=0;
virtual void stream_set_active(RID p_stream, bool p_active)=0;
virtual bool stream_is_active(RID p_stream) const=0;
virtual void stream_set_volume_scale(RID p_stream, float p_scale)=0;
virtual float stream_set_volume_scale(RID p_stream) const=0;
/* Audio Physics API */
virtual void free(RID p_id)=0;
virtual void init()=0;
virtual void finish()=0;
virtual void update()=0;
/* MISC config */
virtual void lock()=0;
virtual void unlock()=0;
virtual int get_default_channel_count() const=0;
virtual int get_default_mix_rate() const=0;
virtual void set_stream_global_volume_scale(float p_volume)=0;
virtual void set_fx_global_volume_scale(float p_volume)=0;
virtual void set_event_voice_global_volume_scale(float p_volume)=0;
virtual float get_stream_global_volume_scale() const=0;
virtual float get_fx_global_volume_scale() const=0;
virtual float get_event_voice_global_volume_scale() const=0;
virtual uint32_t read_output_peak() const=0;
static AudioServer *get_singleton();
virtual double get_mix_time() const=0; //useful for video -> audio sync
virtual double get_output_delay() const=0;
AudioServer();
virtual ~AudioServer();
};
VARIANT_ENUM_CAST( AudioServer::SampleFormat );
VARIANT_ENUM_CAST( AudioServer::SampleLoopFormat );
VARIANT_ENUM_CAST( AudioServer::FilterType );
VARIANT_ENUM_CAST( AudioServer::ReverbRoomType );
typedef AudioServer AS;
#endif // AUDIO_SERVER_H