godot/platform/x11
Guilherme Felipe c709dfdf06 [Input] Release keys/actions pressed if window loses focus
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
Co-authored-by: Marcelo Fernandez <marcelofg55@gmail.com>
2019-04-27 12:05:12 -03:00
..
export
context_gl_x11.cpp
context_gl_x11.h Remove ContextGL since as an abstraction it's unused. 2019-04-06 17:52:52 +02:00
crash_handler_x11.cpp Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00
crash_handler_x11.h Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00
detect.py Merge pull request #28402 from Valentactive/add-thinlto-support-x11 2019-04-25 22:23:31 +02:00
detect_prime.cpp Fix -Wsign-compare warnings. 2019-02-27 07:45:57 +01:00
detect_prime.h Properly detect when to use DRI_PRIME 2019-01-28 16:21:07 +00:00
godot_x11.cpp
joypad_linux.cpp Replace usage of __bswap_16 with BSWAP16 (#25714). 2019-03-05 22:17:20 +01:00
joypad_linux.h
key_mapping_x11.cpp
key_mapping_x11.h
logo.png
os_x11.cpp [Input] Release keys/actions pressed if window loses focus 2019-04-27 12:05:12 -03:00
os_x11.h Add Input::get_current_cursor_shape 2019-04-15 15:22:09 -03:00
platform_config.h
platform_x11_builders.py
power_x11.cpp
power_x11.h Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00
SCsub Remove unused imports 2019-04-06 18:05:05 +02:00