godot/modules/gltf
2024-01-29 21:24:02 -06:00
..
doc_classes Update blender_path behavior to require exact path to executable instead of trying to guess it 2024-01-27 00:41:53 +08:00
editor Merge pull request #85519 from mxaddict/blender-rpc-server 2024-01-29 13:16:22 +01:00
extensions GLTF: Update OMI_physics_body, add OMI_physics_shape, keep OMI_collider 2024-01-19 14:35:49 -06:00
structures Fix desynced duplicate GLTFNode transform properties 2024-01-29 21:24:02 -06:00
config.py
gltf_defines.h
gltf_document.cpp Fix desynced duplicate GLTFNode transform properties 2024-01-29 21:24:02 -06:00
gltf_document.h Add export settings to the export dialog for GLTF 2023-12-30 19:57:39 -06:00
gltf_state.cpp Misc changes to the GLTF module before audio PR 2024-01-11 20:33:51 -06:00
gltf_state.h Misc changes to the GLTF module before audio PR 2024-01-11 20:33:51 -06:00
gltf_template_convert.h
README.md
register_types.cpp Update blender_path behavior to require exact path to executable instead of trying to guess it 2024-01-27 00:41:53 +08:00
register_types.h
SCsub

Godot GLTF import and export module

In a nutshell, the GLTF module works like this:

  • The structures/ folder contains GLTF structures, the small pieces that make up a GLTF file, represented as C++ classes.
  • The extensions/ folder contains GLTF extensions, which are optional features that build on top of the base GLTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.