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b5334d14f7
Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
73 lines
3.3 KiB
C++
73 lines
3.3 KiB
C++
/*************************************************************************/
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/* shortcut.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "shortcut.h"
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#include "core/os/keyboard.h"
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void Shortcut::set_shortcut(const Ref<InputEvent> &p_shortcut) {
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shortcut = p_shortcut;
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emit_changed();
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}
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Ref<InputEvent> Shortcut::get_shortcut() const {
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return shortcut;
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}
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bool Shortcut::is_shortcut(const Ref<InputEvent> &p_event) const {
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return shortcut.is_valid() && shortcut->shortcut_match(p_event);
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}
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String Shortcut::get_as_text() const {
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if (shortcut.is_valid()) {
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return shortcut->as_text();
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} else {
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return "None";
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}
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}
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bool Shortcut::is_valid() const {
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return shortcut.is_valid();
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}
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void Shortcut::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_shortcut", "event"), &Shortcut::set_shortcut);
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ClassDB::bind_method(D_METHOD("get_shortcut"), &Shortcut::get_shortcut);
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ClassDB::bind_method(D_METHOD("is_valid"), &Shortcut::is_valid);
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ClassDB::bind_method(D_METHOD("is_shortcut", "event"), &Shortcut::is_shortcut);
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ClassDB::bind_method(D_METHOD("get_as_text"), &Shortcut::get_as_text);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shortcut", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), "set_shortcut", "get_shortcut");
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}
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Shortcut::Shortcut() {
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}
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