mirror of
https://github.com/godotengine/godot
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30 lines
935 B
Python
30 lines
935 B
Python
#!/usr/bin/env python
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Import('env')
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Import('env_modules')
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# Thirdparty source files
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env_ws = env_modules.Clone()
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if env['builtin_wslay'] and not env["platform"] == "javascript": # already builtin for javascript
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wslay_dir = "#thirdparty/wslay/"
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wslay_sources = [
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"wslay_net.c",
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"wslay_event.c",
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"wslay_queue.c",
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"wslay_stack.c",
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"wslay_frame.c",
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]
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wslay_sources = [wslay_dir + s for s in wslay_sources]
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env_ws.Prepend(CPPPATH=[wslay_dir + "includes/"])
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env_ws.Append(CPPDEFINES=["HAVE_CONFIG_H"])
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if env["platform"] == "windows" or env["platform"] == "uwp":
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env_ws.Append(CPPDEFINES=["HAVE_WINSOCK2_H"])
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else:
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env_ws.Append(CPPDEFINES=["HAVE_NETINET_IN_H"])
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env_wslay = env_ws.Clone()
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env_wslay.disable_warnings()
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env_wslay.add_source_files(env.modules_sources, wslay_sources)
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env_ws.add_source_files(env.modules_sources, "*.cpp")
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