godot/main/SCsub

42 lines
1 KiB
Python

#!/usr/bin/env python
Import("env")
import main_builders
env.main_sources = []
env_main = env.Clone()
env_main.add_source_files(env.main_sources, "*.cpp")
if env["steamapi"] and env.editor_build:
env_main.Append(CPPDEFINES=["STEAMAPI_ENABLED"])
if env["tests"]:
env_main.Append(CPPDEFINES=["TESTS_ENABLED"])
env_main.Depends("#main/splash.gen.h", "#main/splash.png")
env_main.CommandNoCache(
"#main/splash.gen.h",
"#main/splash.png",
env.Run(main_builders.make_splash),
)
if env_main.editor_build and not env_main["no_editor_splash"]:
env_main.Depends("#main/splash_editor.gen.h", "#main/splash_editor.png")
env_main.CommandNoCache(
"#main/splash_editor.gen.h",
"#main/splash_editor.png",
env.Run(main_builders.make_splash_editor),
)
env_main.Depends("#main/app_icon.gen.h", "#main/app_icon.png")
env_main.CommandNoCache(
"#main/app_icon.gen.h",
"#main/app_icon.png",
env.Run(main_builders.make_app_icon),
)
lib = env_main.add_library("main", env.main_sources)
env.Prepend(LIBS=[lib])