godot/modules/enet
Fabio Alessandrelli 33dda2e68a [MP] Remove connection state signals from MultiplayerPeer.
Now handled directly by the MultiplayerAPI implementation.
2022-11-02 15:17:23 +01:00
..
doc_classes Merge pull request #67982 from Faless/mp/4.x_disconnect_close 2022-11-01 20:35:04 +01:00
config.py [Net] Implement lower level ENet wrappers. 2021-07-29 10:59:00 +02:00
enet_connection.cpp Replace Array return types with TypedArray 3 2022-08-24 12:53:36 +02:00
enet_connection.h Replace Array return types with TypedArray 3 2022-08-24 12:53:36 +02:00
enet_multiplayer_peer.cpp [MP] Remove connection state signals from MultiplayerPeer. 2022-11-02 15:17:23 +01:00
enet_multiplayer_peer.h [MP] Add MultiplayerPeer disconnect_peer, close. 2022-10-28 21:18:01 +02:00
enet_packet_peer.cpp [Net] Expose get_remote_address get_remote_port. 2022-08-26 10:47:55 +02:00
enet_packet_peer.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_types.cpp Refactor module initialization 2022-05-04 17:34:51 +02:00
register_types.h Refactor module initialization 2022-05-04 17:34:51 +02:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00