godot/platform/ios/keyboard_input_view.mm
Mel Collins 8406e60522 Add InputEventKey.location to tell left from right
This adds a new enum `KeyLocation` and associated property
`InputEventKey.location`, which indicates the left/right location of key
events which may come from one of two physical keys, eg. Shift, Ctrl.

It also adds simulation of missing Shift KEYUP events for Windows.
When multiple Shifts are held down at the same time, Windows natively
only sends a KEYUP for the last one to be released.
2024-01-26 14:42:28 +01:00

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/**************************************************************************/
/* keyboard_input_view.mm */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#import "keyboard_input_view.h"
#import "display_server_ios.h"
#import "os_ios.h"
#include "core/os/keyboard.h"
@interface GodotKeyboardInputView () <UITextViewDelegate>
@property(nonatomic, copy) NSString *previousText;
@property(nonatomic, assign) NSRange previousSelectedRange;
@end
@implementation GodotKeyboardInputView
- (instancetype)initWithCoder:(NSCoder *)coder {
self = [super initWithCoder:coder];
if (self) {
[self godot_commonInit];
}
return self;
}
- (instancetype)initWithFrame:(CGRect)frame textContainer:(NSTextContainer *)textContainer {
self = [super initWithFrame:frame textContainer:textContainer];
if (self) {
[self godot_commonInit];
}
return self;
}
- (void)godot_commonInit {
self.hidden = YES;
self.delegate = self;
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(observeTextChange:)
name:UITextViewTextDidChangeNotification
object:self];
}
- (void)dealloc {
self.delegate = nil;
[[NSNotificationCenter defaultCenter] removeObserver:self];
}
// MARK: Keyboard
- (BOOL)canBecomeFirstResponder {
return YES;
}
- (BOOL)becomeFirstResponderWithString:(NSString *)existingString cursorStart:(NSInteger)start cursorEnd:(NSInteger)end {
self.text = existingString;
self.previousText = existingString;
NSInteger safeStartIndex = MAX(start, 0);
NSRange textRange;
// Either a simple cursor or a selection.
if (end > 0) {
textRange = NSMakeRange(safeStartIndex, end - start);
} else {
textRange = NSMakeRange(safeStartIndex, 0);
}
self.selectedRange = textRange;
self.previousSelectedRange = textRange;
return [self becomeFirstResponder];
}
- (BOOL)resignFirstResponder {
self.text = nil;
self.previousText = nil;
return [super resignFirstResponder];
}
// MARK: OS Messages
- (void)deleteText:(NSInteger)charactersToDelete {
for (int i = 0; i < charactersToDelete; i++) {
DisplayServerIOS::get_singleton()->key(Key::BACKSPACE, 0, Key::BACKSPACE, Key::NONE, 0, true, KeyLocation::UNSPECIFIED);
DisplayServerIOS::get_singleton()->key(Key::BACKSPACE, 0, Key::BACKSPACE, Key::NONE, 0, false, KeyLocation::UNSPECIFIED);
}
}
- (void)enterText:(NSString *)substring {
String characters;
characters.parse_utf8([substring UTF8String]);
for (int i = 0; i < characters.size(); i++) {
int character = characters[i];
Key key = Key::NONE;
if (character == '\t') { // 0x09
key = Key::TAB;
} else if (character == '\n') { // 0x0A
key = Key::ENTER;
} else if (character == 0x2006) {
key = Key::SPACE;
}
DisplayServerIOS::get_singleton()->key(key, character, key, Key::NONE, 0, true, KeyLocation::UNSPECIFIED);
DisplayServerIOS::get_singleton()->key(key, character, key, Key::NONE, 0, false, KeyLocation::UNSPECIFIED);
}
}
// MARK: Observer
- (void)observeTextChange:(NSNotification *)notification {
if (notification.object != self) {
return;
}
if (self.previousSelectedRange.length == 0) {
// We are deleting all text before cursor if no range was selected.
// This way any inserted or changed text will be updated.
NSString *substringToDelete = [self.previousText substringToIndex:self.previousSelectedRange.location];
[self deleteText:substringToDelete.length];
} else {
// If text was previously selected
// we are sending only one `backspace`.
// It will remove all text from text input.
[self deleteText:1];
}
NSString *substringToEnter;
if (self.selectedRange.length == 0) {
// If previous cursor had a selection
// we have to calculate an inserted text.
if (self.previousSelectedRange.length != 0) {
NSInteger rangeEnd = self.selectedRange.location + self.selectedRange.length;
NSInteger rangeStart = MIN(self.previousSelectedRange.location, self.selectedRange.location);
NSInteger rangeLength = MAX(0, rangeEnd - rangeStart);
NSRange calculatedRange;
if (rangeLength >= 0) {
calculatedRange = NSMakeRange(rangeStart, rangeLength);
} else {
calculatedRange = NSMakeRange(rangeStart, 0);
}
substringToEnter = [self.text substringWithRange:calculatedRange];
} else {
substringToEnter = [self.text substringToIndex:self.selectedRange.location];
}
} else {
substringToEnter = [self.text substringWithRange:self.selectedRange];
}
[self enterText:substringToEnter];
self.previousText = self.text;
self.previousSelectedRange = self.selectedRange;
}
@end