mirror of
https://github.com/godotengine/godot
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![Rémi Verschelde](/assets/img/avatar_default.png)
We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
21 lines
788 B
XML
21 lines
788 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="GodotSharp" inherits="Object" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
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<brief_description>
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Bridge between Godot and the Mono runtime (Mono-enabled builds only).
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</brief_description>
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<description>
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This class is a bridge between Godot and the Mono runtime. It exposes several low-level operations and is only available in Mono-enabled Godot builds.
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See also [CSharpScript].
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="is_runtime_initialized">
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<return type="bool" />
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<description>
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Returns [code]true[/code] if the .NET runtime is initialized, [code]false[/code] otherwise.
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</description>
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</method>
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</methods>
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</class>
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