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c316eee929
This is useful if the hand model is not weighted to support re-scaling to the users hands; or the hand is scaled to non-human sizes.
122 lines
4.1 KiB
C++
122 lines
4.1 KiB
C++
/**************************************************************************/
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/* openxr_hand.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef OPENXR_HAND_H
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#define OPENXR_HAND_H
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#include "scene/3d/node_3d.h"
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#include "scene/3d/skeleton_3d.h"
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#include <openxr/openxr.h>
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class OpenXRAPI;
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class OpenXRHandTrackingExtension;
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class OpenXRHand : public Node3D {
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GDCLASS(OpenXRHand, Node3D);
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public:
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enum Hands { // Deprecated, need to change this to OpenXRInterface::Hands.
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HAND_LEFT,
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HAND_RIGHT,
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HAND_MAX
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};
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enum MotionRange { // Deprecated, need to change this to OpenXRInterface::HandMotionRange.
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MOTION_RANGE_UNOBSTRUCTED,
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MOTION_RANGE_CONFORM_TO_CONTROLLER,
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MOTION_RANGE_MAX
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};
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enum SkeletonRig {
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SKELETON_RIG_OPENXR,
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SKELETON_RIG_HUMANOID,
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SKELETON_RIG_MAX
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};
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enum BoneUpdate {
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BONE_UPDATE_FULL,
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BONE_UPDATE_ROTATION_ONLY,
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BONE_UPDATE_MAX
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};
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private:
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struct JointData {
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int bone = -1;
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int parent_joint = -1;
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};
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OpenXRAPI *openxr_api = nullptr;
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OpenXRHandTrackingExtension *hand_tracking_ext = nullptr;
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Hands hand = HAND_LEFT;
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MotionRange motion_range = MOTION_RANGE_UNOBSTRUCTED;
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NodePath hand_skeleton;
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SkeletonRig skeleton_rig = SKELETON_RIG_OPENXR;
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BoneUpdate bone_update = BONE_UPDATE_FULL;
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JointData joints[XR_HAND_JOINT_COUNT_EXT];
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void _set_motion_range();
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Skeleton3D *get_skeleton();
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void _get_joint_data();
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void _update_skeleton();
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protected:
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static void _bind_methods();
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public:
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OpenXRHand();
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void set_hand(Hands p_hand);
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Hands get_hand() const;
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void set_motion_range(MotionRange p_motion_range);
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MotionRange get_motion_range() const;
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void set_hand_skeleton(const NodePath &p_hand_skeleton);
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NodePath get_hand_skeleton() const;
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void set_skeleton_rig(SkeletonRig p_skeleton_rig);
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SkeletonRig get_skeleton_rig() const;
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void set_bone_update(BoneUpdate p_bone_update);
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BoneUpdate get_bone_update() const;
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void _notification(int p_what);
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};
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VARIANT_ENUM_CAST(OpenXRHand::Hands)
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VARIANT_ENUM_CAST(OpenXRHand::MotionRange)
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VARIANT_ENUM_CAST(OpenXRHand::SkeletonRig)
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VARIANT_ENUM_CAST(OpenXRHand::BoneUpdate)
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#endif // OPENXR_HAND_H
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