godot/modules/text_server_adv
Rémi Verschelde c273ddc3ee Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init
Didn't commit all the changes where it wants to initialize a struct
with `{}`. Should be reviewed in a separate PR.

Option `IgnoreArrays` enabled for now to be conservative, can be
disabled to see if it proposes more useful changes.

Also fixed manually a handful of other missing initializations / moved
some from constructors.
2022-05-02 16:28:25 +02:00
..
doc_classes Unify TextServer built-in module and GDExtension code. 2022-03-17 08:15:29 +02:00
gdextension_build [ICU] Add library name suffix for API rename to avoid conflicts (GDExtension build). 2022-03-31 13:04:54 +03:00
icu_data Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
.gitignore Unify TextServer built-in module and GDExtension code. 2022-03-17 08:15:29 +02:00
config.py Implement TextServer GDExtension interface, remove TextServer GDNative interface. 2021-10-01 15:13:29 +03:00
register_types.cpp Unify TextServer built-in module and GDExtension code. 2022-03-17 08:15:29 +02:00
register_types.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
script_iterator.cpp Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
script_iterator.h Unify TextServer built-in module and GDExtension code. 2022-03-17 08:15:29 +02:00
SCsub [ICU] Add library name suffix for API rename to avoid conflicts. 2022-03-29 08:38:21 +03:00
text_server_adv.cpp Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init 2022-05-02 16:28:25 +02:00
text_server_adv.h Implement text-to-speech support on Android, iOS, HTML5, Linux, macOS and Windows. 2022-04-28 14:35:41 +03:00